Talk:Bandit Kingdom

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This information is obsolete, but it does happen to represent Tana's understanding of the city during her time there. -gm

Factions

Bog Wraiths

    • While the Wraiths have always had trouble projecting power outside of the city, as a consequence of the developments of the last 18 months, they are now losing control of the city itself.
    • Commanded by Captain Abel Higgran, commanding officer of the Bog Wraith cavalry.
    • Primarily (read: only) a power within the walls if Nia-Agliare, although capable of projecting power for short times outside the city, as the Wraiths have committed the entirety of their horse to this theater.
    • Brought into the city several years ago by the Odessan crown to restore order to the region.
    • The job proved difficult, requiring a redeployment from Wydmoor, as well as substantial local recruitment. (This latter is one source of contention in the recent dust-up between Wydmoor and Odessa.)
    • Supplemented by an auxiliary contingent of Odessan soldiers. (See Below)
    • Since the siege of Wydmoor, they have been cut off from reliable communication and supply. While this should strengthen his position, he is now forced to rely on Grandle Mag's Honor Guard for supplies.
      • This allows Mag, also known as the Bandit Saint (a born intriguer) an undue influence there, which often undermines the site commander.
      • Additionally, the Odessan garrison has gone out of command, and now follows Cyriac Drew, the Odessan captain.


*Odessan Garrison

    • Officially under the command of Boran Stanep, the Odessan contingent in Nia-Agliare actually follows the orders of Captain Cyriac Drew, an Odessan man-at-arms.
    • About half the size of the Bog Wraith forces.
    • Mainly patrol and control the wharf, warehouse, and port districts.
    • Withholding taxes, shakedowns, whatevers from the Bog Wraiths and are keeping it for themselves.


The Cartel

    • An ad hoc collection of thieves, smugglers, and merchants who have banded together for mutual protection and profit.
    • Made up of 11 "houses," representing the spectrum of Nia-Agliare's trading classes.
    • The various "houses" often do not get along, but the violent coercion the thieves' can bring to bear has so far maintained unity.
    • Work closely with all of the various warlords, but have little real power outside of the city.
      • But almost certainly have rock solid contacts, on account of trading with almost all of the bandit tribes.


Travelers

    • New on the scene. Ordered there specifically by the Arch-Warden.
    • Have come to protect what pilgrim traffic still arrives to the Temporal Authority via Nia-Agliara's ports who are being harassed by the various bandit tribes.
    • Too few to be effective inside, much less outside, of the city.
      • No more than a dozen in total, including support staff.


The Blue Hand

    • Have moved into the abandoned Rivermouth Village, working to bring back regular river transport.
    • Part of the Hand family of tribes
    • Stereotypically viewed as fences, smugglers, opportunists, and information brokers. Generally seen as one of the less violent and ruthless Hand tribes.


Countryside Warlords

    • Control the countryside, demanding tribute and offering "protection" to the remaining freeholding and villages.
    • The city acts as a relatively "safe" meeting ground for the various strongmen, although outbreaks of violence are becoming more common now due to the breakdown of order.
    • Control what little natural wealth exists east of the Valley of Dust.
    • Levan Absold leads one of these gangs.