Difference between revisions of "Talk:Chain Missile"

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Up to 50 hp of damage for a level 4 spell, maximum five per target? Seems kinda low even if it's unerring. I'm sure someone else has thought of that, though, so maybe my initial impression is flawed. -[[User:Slitherrr|Slitherrr]]
 
Up to 50 hp of damage for a level 4 spell, maximum five per target? Seems kinda low even if it's unerring. I'm sure someone else has thought of that, though, so maybe my initial impression is flawed. -[[User:Slitherrr|Slitherrr]]
 
: Hm? Up to 50 points of damage, followed by up to 5 damage to up to 10 other creatures. What do you mean, "5 per target"? FWIW, unerring, damage reduction bypassing damage is highly weighted on the spell balancing front.
 
: Hm? Up to 50 points of damage, followed by up to 5 damage to up to 10 other creatures. What do you mean, "5 per target"? FWIW, unerring, damage reduction bypassing damage is highly weighted on the spell balancing front.
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:: Ah, the terminology there made it sound like the initial target was only hit by a single missile, and then the secondary targets were also only hit by one, but that makes sense now. -[[User:Slitherrr|Slitherrr]]

Revision as of 16:31, 18 March 2011

Up to 50 hp of damage for a level 4 spell, maximum five per target? Seems kinda low even if it's unerring. I'm sure someone else has thought of that, though, so maybe my initial impression is flawed. -Slitherrr

Hm? Up to 50 points of damage, followed by up to 5 damage to up to 10 other creatures. What do you mean, "5 per target"? FWIW, unerring, damage reduction bypassing damage is highly weighted on the spell balancing front.
Ah, the terminology there made it sound like the initial target was only hit by a single missile, and then the secondary targets were also only hit by one, but that makes sense now. -Slitherrr