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| Just FYI, the power level of this is probably somewhere between the level -3 companions and the level -6 companions, meaning it'll be a few levels before the Ghost Elk will count for Animal Companion bonuses. -[[User:Slitherrr|Slitherrr]] | | Just FYI, the power level of this is probably somewhere between the level -3 companions and the level -6 companions, meaning it'll be a few levels before the Ghost Elk will count for Animal Companion bonuses. -[[User:Slitherrr|Slitherrr]] |
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− | | + | : What? It's a straight up animal companion. Or are you talking about the Dire Elk that's hidden down here? |
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Revision as of 17:53, 4 March 2011
Just FYI, the power level of this is probably somewhere between the level -3 companions and the level -6 companions, meaning it'll be a few levels before the Ghost Elk will count for Animal Companion bonuses. -Slitherrr
- What? It's a straight up animal companion. Or are you talking about the Dire Elk that's hidden down here?
Elk Stats hidden 08:47, 12 November 2010 (EST)
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Dire Elk
Huge Animal
12d8+60 (114 hp)
+0
50 ft
15 (-2 size, +7 natural)
touch 8 ff 15
slam +14 melee and 2 hooves +9 melee, or gore +14 melee
slam 2d6+7, hoof 2d4+3, gore 2d8+10
10ft by 20ft/10 ft
trample 2d8+10
low light vision, scent
fort +13, ref +8, will +8
str 24 dex 11 con 20 int 2 wis 11 cha 7
listen +6 spot +6
I should be able to get regular Elk stats, too, in a bit here. -Slitherrr
Elk (via World of Warcraft Manual of Monsters)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14(-lsize,+l Dex,+4natural),touch10,ff 13
Base Att/Grapp: +2/+12
Attack: Hoof +7 Melee (1d6+6) or bite +7 melee (1d8+6) or gore +7 melee (1d8+6)
full attack: 2 hooves +7 melee(1d6+6) and bite +2 melee (1d8+3) or gore +2 melee (1d8+3)
space/reach: 10ft/5ft
special attack: charge
special qualities: lowlight vision, scent
saves F/R/W: +6/+4/+2
Abilities: str 22, dex 13, con 17, int 2, wis 13, cha 6
skills: listen +6 spot +6
feats: alertness, endurance
environment: cold and temperate forest, hill and mountains
organization: solitary bull, bachelor group (2-8 bulls) or herd (4-400 cows plus 100% young)
challenge rating: 1
treasure: none
alignment: neutral
advancement: 4-10 HD (Large)
Level Adjustment: --
By the way, the way this compares to the Heavy Warhorse:
- 4 more Str (so 2 more damage on his attacks)
- Add special attack: Charge
- Add attack: Gore (with the same damage and bonus as bite, and substitutable for it on a full attack, so I don't know why. Maybe in case he gets tetanus?)
- Remove feat: Run
- Add feat: Alertness
- 1 less HD, which means 1 less base attack and 1 less each of Fort and Ref saves
Everything else is the same, or doesn't matter. -Slitherrr
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