Difference between revisions of "Talk:Main Page"

From Sourcebook Wiki
Jump to: navigation, search
m
 
(98 intermediate revisions by 20 users not shown)
Line 1: Line 1:
[http://turing.bard.edu/~mk561/frank_k_0.5.1.pdf] : A pretty awesome .pdf that .... some guys? .... put together. It's a LOT of crazy rule shit only good for the simulationist, but the chapters on economy and other races are phenomenal. Came out from the MeFi post about Lore's comic. (Which needs to start updating again.) -gm
+
Test test UPGRADE TO MEDIAWIKI 1.26 -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])
: Oh my Omnity, what have I done? Please forgive me.
+
:: The more I read the book, the less I agree with "shit only good for the simulationist". Almost all of the rules rewrites are there to correct imbalances, not to make things more simulation-y, and most of them are less complicated than the original rules (like the treatment for grapple that replaces the messy labyrinth of complicated rules with a sensible set of actions, and also gets rid of the opposed rolls that make for a variance of 40 (!!) points on a given contest). I'm not saying this to argue that we should change mid-stride, because that would be chaos, but it might be something to think about for a future campaign when these are done. You know, when we're like forty or fifty years old. -[[User:Slitherrr|Slitherrr]]
+
  
: By which I mean major sections of this are going to become canon over the Christmas holidays. Starting with languages.
 
:: Holy fuck, the bit about the Aboleth in the "Empirinomicon" section is AWESOME. -[[User:Slitherrr|Slitherrr]]
 
::: After reading it, and then reading our own language section, our treatment is pretty close to the one in the ''TOME OF NECROMANCY,'' etc. etc. that you linked. We gloss over the Servitor languages, but we've also sufficiently hand-waved that into a question of cultural ignorance rather than canonical laziness. The only major changes I saw fit to add were to add regional qualifiers to some of Kib's languages (there are probably also other characters who need audits, notably Germain), and some more explanatory text on the [[Languages]] and [[List of Languages]] pages. -[[User:Slitherrr|Slitherrr]]
 
:::: Well, not a full on rules change, but more of a codification of flavor, but not going all the way into the million dialects flavor. The more I think about it, though, the less attractive it comes. I think we're in a pretty good place, happy medium wise. The Aboleth, yes, has become one of my favorite creatures literally overnight. Anyway, with the languages, I guess I liked the Pidgin and Creole discussions enough to want to incorporate them. In face, a lot of the langauges (the ones that end in -i, coincidentally, including Ubrekti itself) are Creoles that developed from regional dialects and Old Ubrekti. The ones with -n endings (Petaran, Odessan, Petaran) are from ethic groups powerful enough to have retained their own language (like, say, Greek.) I like what you've added, having just read it, and think we're on the same page.In fact, you've done a better job that I was even imagining - i actually wrote that bit about Pigin and Creole BEFORE I read your edit. (I'm reading them all and doing one big edit to not accidentally erase half of the talk page, like I have a .... history of.) Halfling, of course, just learned Ubrekti in the same way that, say, the Etruscans eventually just abandoned their native tongue for Latin.  -gm
 
:::: One Eratta: As to the Lizard Men... If anyone cared enough to actually pay any attention to them, I think they'd find that Ssel'it has amazingly little variance to none at all. I wrote a little sentence as a hint that I had to strike for being too spoilerly, but suffice it to say there is a reason for the uniformity and it makes sense. Hint: Lizardman Racial Class is Druid. Hmmmmmmm.
 
:::: Also down with renaming. I've actually gotten into the spoke habit of referring to the language and the people of the dwarves as Gilden. Because, I mean, Gilden Home. It's not rocket science. Gnomish, OTOH, I hadn't really thought about in those terms. Hmmmm. -gm
 
::::: Reading a few more changes it, I see we are once again on the same page. Time for me to Secret Page this bitch. (Another trick I learned from this book!) -gm
 
::::: Read Econimocon from the beginning - I backed into the last half last night. It's worth noting, if only for backpatting purposes, that I preempted some of these concerns. Monetary policy was one of my thoughts putting this campaign together - banks and states (with large bank accounts) have been major actors from the beginning. I'm not done yet, but I think there's a place in his discussion for the idea of patronage. Essentially spreading out money as a sort of personalized social service program has been effective from Roman Patricians to modern Hamas. But, yeah, it is kind of sad how tiny dragon hordes have to be by the mechanics. Since there are really no Wyrm-tiered dragons in this game, and usually believe in a 1 or 2 dragons per campaign ever rule, I usually go with the You Are Fucking Rich option. My thoughts at the time, since we never got to the Alexandria endgame, was that by the time the party got around to taking out the last dragons, they'd be to the point that these coins were basically social currency and probably funded a pretty substantial portion of the campaign in her absence. Of course, I also just don't think some dragons horde. Black Dragons, for example, or really anyone who doesn't live in a cave.  -gm
 
:::::: Econimicon was the first I read after Lexicomicon, and yes, it's extremely enlightening. The fact that we're sitting on a mere 100 gp in COPPER and finding it hard to carry definitely contributes a lot of insight. -[[User:Slitherrr|Slitherrr]]
 
  
Also - it's a shame Daniel hates retconning so much. Those artisan rules would be right up his alley. -gm
+
[[Table: Social Skills]]
  
I have to say, I really like the stuff in the Economicon. I'm going to even put in some possible changes in a section on Kib's character sheet in case you end up integrating all/most of it. -[[User:Slitherrr|Slitherrr]]
 
: I really LOVE all the -micon section. Whoever the hell these two are, have put a lot of really awesome though into HOW a truly fantastical, hero-based setting would operate and the long term ramification of some of the weirdo stuff tossed into D&D. (Like the Aboleth ability, or the Sahuagin) There is one part, somewhere, where the point is made that the analogue for D&D isn't the "middle ages" at all. Small patches of civilization surrounded by frightening wilderness? Small bands of heroes toppling empires? That's not Chaucer, that's fucking HOMER. D&D is an iron age mindset in medieval clothing. I read that part and was like "Holy shit, that's what *I've* always thought. These guys get it*. And then I looked up and it was bedtime and I'd read like half the document. If you haven't gotten to the part about aristocrats and heroes, I laughed out loud through it. Amazing work. -gm
 
:: Quite. -[[User:Slitherrr|Slitherrr]]
 
::: The tone of loving mockery makes it very readable. It's like Aristotle and Lao-Tzu got together and answered every D&D argument that ever arose over mountain dew, pizza, hootch, and/or weed. <i>There you go! Now that we’re all on the same page(page XX)</i>-gm
 
  
 +
{{Spell
 +
| school=
 +
| supp=
 +
| class1=
 +
| class1lvl=
 +
| class2=
 +
| class2lvl=
 +
| class3=
 +
| class3lvl=
 +
| class4=
 +
| class4lvl=
 +
| class5=
 +
| class5lvl=
 +
| comp=V, S, M
 +
| material=
 +
| casttime=
 +
| range=
 +
| tsea=a
 +
| subj=
 +
| dur=
 +
| save=
 +
| sr=
 +
| text=
 +
| seealso=
 +
}}
  
The NPC class section is, in a word, ''genius''. -[[User:Slitherrr|Slitherrr]]
 
  
The host for this document is a computer science department at Bard, which is sort of a pretentious, expensive college focusing in the fine arts. Maybe the authors must represent some sort of bizarre intersection of engineering obsessiveness and artist creativity. And at least one of them knows the LaTeX typesetting language. Weird --[[Special:Contributions/146.127.253.14|146.127.253.14]]
+
-----
: Ha, you have described a large percentage of D&D players.
+
  
Should we consider asking Pokey if he wants to convert Gil into the version of Barbarian in the Tome? It's quite an improvement on the class, trading passive DR and avoidance abilities for massive bonuses that only apply while raging, giving a lot more reason to actually use the ability. -[[User:Slitherrr|Slitherrr]]
+
[[Silverwalkers Quest Notes 2011-05-22]]
:Pete might be similarly interested in the Elementalist class, although that might be more of a retcon than you're willing to go for. -[[User:Slitherrr|Slitherrr]]
+
::In fact, Kib's character style might even be better suited to the Tome's Fighter than our dear Professional class. Argh! So much dataaaa. -[[User:Slitherrr|Slitherrr]]
+
:::Feats section! ::eyes glaze over, froth appears at corner of mouth:: -[[User:Slitherrr|Slitherrr]]
+
:::: We are no longer on the same page. We are not even in the same book. There will be no revisions to any of the core mechanics of 3.5e. In fact, I basically skipped everything that was an actual rules mechanic. Heh.  -gm
+
::::: I... guessed as much. But I can dream. Their treatment of feats is really quite spectacular, and I love what they did with armor (more than chain shirt/mw breastplate/full plate is useful? Holy Alexandria!) -[[User:Slitherrr|Slitherrr]]
+
:::::: Also, still interested in the tweak to Professions? Because that just downright makes sense.
+
::::::: I find the professional changes interesting, and I agree it's a lot more sensible. Does it also apply to crafting? I can't remember and i'm afraid to go back in. -gm
+
:::::::: I thought I'd posted this earlier, but I guess I didn't pull the trigger before leaving to see the Nutcracker. Crafting has some changes, some in the Traps section, and a lot in the Magic Items section to make it more reasonable. -[[User:Slitherrr|Slitherrr]]
+
::::::::: More clarification: Magic Items get a pretty big rework for balance. XP and gold costs to make are gone, by the argument that they don't really work as limits, and instead magic items only take time (which, really, is one of the only really valuable commodities PCs have). Also, gone is the "+2 sword" thing. Basically, it'll be a "magic sword", and the bonus you get from it scales by level. There's a strict limit on number of items that can be providing a bonus to a character at a given time, and another strict limit on non-standard bonus types (to prevent stacking). Artifacts have inherent levels that replace the character level to determine effects if the character level is lower--for example, the [[Black Scythe]] might have an inherent level of 15, which means a level 4 or 7 or 14 character would wield it with bonuses as a level 15, but a level 16 or more character would wield it with bonuses of 16 or more. It's very, very reasonable and sensible, and might even be worth switching to, since neither group has even really gotten into the magic items gig and there would be very little disruption. -[[User:Slitherrr|Slitherrr]]
+
:::::: Also also, I love this quote:
+
  
''<blockquote>Empires lasting thousands of years are not products of military might, but a good PR department with an eye for finding up-and-coming  heroes who are smart enough to maintain the fiction of a stable society rather than upset the peasants by reminding them that they live and die by the whims of guys who think that summoning angels from heaven to set off dungeon traps is an acceptable practice.</blockquote>''
+
Stolen from a comment in the RPS forums about Crusader Kings II, but handy nonetheless.
:::::: -[[User:Slitherrr|Slitherrr]]
+
: These also kind of mix up gender and title rules, since you could easily have a queen in an agnatic-cognatic primogeniture system.  
::::::: Haha, yeah, I remember that one. I wish the real source books were written so cheekily. -gm
+
  
There's a Leadership section in the Tome that has a statement that talks about a thing I had just asked about:
+
Methods of Successsion in CKII
''<blockquote>In any case, if Leadership is allowed at all, there are some ground rules. First of all, no Cohort should ever be more or less than 2 levels lower than the PC. Ever. So if someone has a cohort that’s something dumb like an Iron Golem, it's got to advance so that its CR advances in line with the character's level. Cohorts that can't be excused doing that aren’t appropriate cohorts. Secondly, followers are traditionally of the crappy classes (Warrior, Expert, Aristocrat), and that’s why followers are given appropriate CRs like 1=2 rather than levels like "1".</blockquote>''
+
:Seniority (oldest man in the dynasty succeeds)
Just tossing that here for reflection. -[[User:Slitherrr|Slitherrr]]
+
:Primogeniture (oldest son succeeds)
 +
:Elective (the current king and the dukes each nominate a successor)
 +
:Gavelkind (all titles are divided among the sons of the ruler)
 +
:Turkish (a succession crisis is almost guaranteed, but the vassals are content)
 +
:Republican (a random vassal or courtier succeeds; used for republics, etc)
 +
:Catholic Bishopric (the liege lord can override the Pope’s choice by nominating his own successor)
 +
:: WTH did this come from? Kim, is this your doing? Excellent! After three-digit hours in CKII, I think I'm ready to lay out the dynastic trees and traditions of the Mainland. -gm
 +
:: To know this in game would obviously take Knowledge: Nobility ranks. Time to make that shit useful!
 +
::: Human Governance
 +
:: Odessa = agnatic-cognatic primogeniture 
 +
:: Celstia = agnatic seniority (Overchief selected by chieftains of the 37 clans)
 +
:: Fresia = agnatic elective (Princes and Dukes elect Emperor)
 +
:: Flannary = agnatic primogeniture
 +
:: Ubrekt = agnatic-cognatic seniority (The King and the Senate are of different ethnic groups, although there has been not insubstantial mixing since then)
 +
:: Alexia = agnatic-cognatic elective (Cities elect a Doge every 10 years)
 +
::: Demihuman Governance
 +
:: Hakan = Parliamentary Republic (Speaker for the Gnomes selected from among the [[Paggebedalon]]
 +
:: Gildenhome = agnatic elective (Thanes elect the Arch-Thane)
  
  
{| class="collapsible collapsed wikitable"
 
|-
 
! Old stuff, hidden 09:08, 30 November 2010 (EST)
 
|-
 
|
 
  
Man, you guys need to hurry up and get to, like, 14th level. -gm
+
Monte Cook says the point of 3/3.5 is to reward "system mastery." AKA Min/Max.[http://www.montecook.com/cgi-bin/page.cgi?mc_los_142]
 +
: That's why I like it! --[[User:Msallen|Msallen]]
 +
:: As a board licensed and certified "Systems Master," that's not a complaint. [[User:Detarame|absalom]] 12:09, 19 May 2011 (EDT)
 +
::: I just hate that D&D is what everyone is exposed to, so it's the most likely system to ever have any players. I really don't like it as a system. -slith
 +
:::: Meh, all those other games have weaknessess too. I've played lots of other games, but I always end up back to D&D. There is just something so pure and wholesome about it ;) --[[User:Msallen|Msallen]]
  
I have forgotten how to edit the side menu, if anyone could remind me, I'd appreciate it. I'd like to add some things to getting started : Feats, for starters. Accepting suggestions for other things to add/remove. -gm
+
On Friday, Planet Money had a good podcast about Medieval economies.  
  
:[[MediaWiki:Sidebar]] -[[User:Slitherrr|Slitherrr]] 15:17, 1 December 2009 (EST)
+
Does FGII on the GM side save all the profile pictures of characters? I'd like to stick the rest of Gnob's Folly in templates, because they're all too lazy to do it. -[[User:Slitherrr|Slitherrr]]
:Also, maybe stick the reference stuff on the main page up there for easy access. -[[User:Slitherrr|Slitherrr]] 15:01, 2 December 2009 (EST)
+
: Yes, it does.
:: Well, that's kind of a discussion I was hoping to spur - what sort of ref material, internal or external, is good to bring together? -gm
+
:: Pretty please to be posting them somewhere :D -[[User:Slitherrr|Slitherrr]]
::: I specifically meant the "Useful Stuff" header--"Combat Reference" being what I was thinking of when I said "Reference Material". Other than that, I dunno. Maybe achievements? -[[User:Slitherrr|Slitherrr]] 22:12, 2 December 2009 (EST)
+
:::I don't know what you are talking about >.> <.< -[[User:Feantari|Feantari]]
 +
:::: :D
 +
::::: I never did this, did I? In my defense, it was never put on the talk page. -gm
 +
:::::: B-b-but...this is the talk page. -slith
 +
:::::::MY talk page, the one that throws up ugly yellow banners. ;) -gm
  
I'm about to have a looooooong stretch of sitting on my ass, which is normally a good time for new content 'round here. Any suggestions or ideas about what to focus on? -gm
+
----
: Pfft. I know you... you're too much like me. You're just going to spend a month playing PS3 and taking pills again ;)
+
While we're on the subject, what is the Mainland's interaction with the spell ''Planar Binding''? The whole subject of the Planes is pretty fuzzy on this wiki, but obviously there is some sort of interaction, if Thoven's Flame Disciple class is to have any real meaning. -[[User:Slitherrr|Slitherrr]]
: First things first: add to the sidebar! -[[User:Slitherrr|Slitherrr]] 12:23, 11 December 2009 (EST)
+
: Did I ever answer this? I ought to! The mainland exists on one of the prime materials, but is partitioned from the outer planes by the Planar Veil (or one of its many other names). It has unimpeded access to the Elemental planes, as well as the demi- and quasi-elemental planes. The Ethereal, Astral and demi-Shadow planes, as well. Access to or from the Outer Planes is blocked, but I still allow the Summon Monsters to whip up the listed demons, arguing that they could simply be remnants of the Dark Lord's hosts shattered in the various cataclysmic wars trapped on the above listed planes.
:: I can put that on the list, sure! -gm
+
  
I actually know RCBs name and class, but I'll let him make his own introductions. 6-8 months of gaming and finally an injection of new blood. I look forward to finally having some acrimony and arguments! ;) -gm
+
[http://code.google.com/p/awesometome/downloads/list Tomes]
: I guessed you knew, I just put it that way so it would fit the format. -[[User:Slitherrr|Slitherrr]]
+
 
: Honestly, its horrifying how quickly MeFight progresses. They must be sick with agreement. Disgusting. --[[User:Msallen|Msallen]]
+
Cleared out tons of stuff we weren't paying attention to anymore. Also, evidently some Russian SEO slipped through without us noticing. It's gone now. -[[User:Slitherrr|Slitherrr]] 19:13, 21 February 2011 (EST)
:: Maybe your group just needs a strong father figure to sort itself out. -[[User:Slitherrr|Slitherrr]]
+
::: Yeah, they're more like Party of Five. -gm
+
::: We already have 2 or 3... I can't imagine more would help. After 10-15 years playing together, we've learned that the dysFUNctional party is the most fun! --[[User:Msallen|Msallen]]
+
:::: For certain values of "fun." You'll take the MeFighter's out of my cold, dead hands! Or, to be fair, out of their own dead hands, since they're Risk Analysis Metrics are all fucked up. -gm
+
::::: Dude, how did you just kill your OWN edit? -[[User:Slitherrr|Slitherrr]]
+
::::: Also, our risk analysis isn't so bad. The poor guardsdwarves who attacked Swingin' Dan and the Professor probably don't think so, I suppose, but we still handled that fight pretty well despite that. -[[User:Slitherrr|Slitherrr]]
+
:::::: How many times has Thed or Thoven have wandered off alone and only survived due to a single lucky die roll. -gm
+
::::::: Yeeeah, they kind of have that habit. -[[User:Slitherrr|Slitherrr]]
+
:::::::: And there was maybe that time the ranger decided to go bow to bow with the +2 ranger... thankfully I was in a tree and it was a two-weapon ranger else I might not have had that 1 hp that I met the group with. :-P -[[User:Feantari|Feantari]]
+
::::::::: Well, FWIW, unless you got killed falling out of the tree, you probably would not have been killed and just would have met the party a different way. ;) -gm
+
|}
+

Latest revision as of 01:09, 12 January 2016

Test test UPGRADE TO MEDIAWIKI 1.26 -slitherrr (talk)


Table: Social Skills


Main Page
Level:
Components: V, S, M
Area:



Silverwalkers Quest Notes 2011-05-22

Stolen from a comment in the RPS forums about Crusader Kings II, but handy nonetheless.

These also kind of mix up gender and title rules, since you could easily have a queen in an agnatic-cognatic primogeniture system.

Methods of Successsion in CKII

Seniority (oldest man in the dynasty succeeds)
Primogeniture (oldest son succeeds)
Elective (the current king and the dukes each nominate a successor)
Gavelkind (all titles are divided among the sons of the ruler)
Turkish (a succession crisis is almost guaranteed, but the vassals are content)
Republican (a random vassal or courtier succeeds; used for republics, etc)
Catholic Bishopric (the liege lord can override the Pope’s choice by nominating his own successor)
WTH did this come from? Kim, is this your doing? Excellent! After three-digit hours in CKII, I think I'm ready to lay out the dynastic trees and traditions of the Mainland. -gm
To know this in game would obviously take Knowledge: Nobility ranks. Time to make that shit useful!
Human Governance
Odessa = agnatic-cognatic primogeniture
Celstia = agnatic seniority (Overchief selected by chieftains of the 37 clans)
Fresia = agnatic elective (Princes and Dukes elect Emperor)
Flannary = agnatic primogeniture
Ubrekt = agnatic-cognatic seniority (The King and the Senate are of different ethnic groups, although there has been not insubstantial mixing since then)
Alexia = agnatic-cognatic elective (Cities elect a Doge every 10 years)
Demihuman Governance
Hakan = Parliamentary Republic (Speaker for the Gnomes selected from among the Paggebedalon)
Gildenhome = agnatic elective (Thanes elect the Arch-Thane)


Monte Cook says the point of 3/3.5 is to reward "system mastery." AKA Min/Max.[1]

That's why I like it! --Msallen
As a board licensed and certified "Systems Master," that's not a complaint. absalom 12:09, 19 May 2011 (EDT)
I just hate that D&D is what everyone is exposed to, so it's the most likely system to ever have any players. I really don't like it as a system. -slith
Meh, all those other games have weaknessess too. I've played lots of other games, but I always end up back to D&D. There is just something so pure and wholesome about it ;) --Msallen

On Friday, Planet Money had a good podcast about Medieval economies.

Does FGII on the GM side save all the profile pictures of characters? I'd like to stick the rest of Gnob's Folly in templates, because they're all too lazy to do it. -Slitherrr

Yes, it does.
Pretty please to be posting them somewhere :D -Slitherrr
I don't know what you are talking about >.> <.< -Feantari
 :D
I never did this, did I? In my defense, it was never put on the talk page. -gm
B-b-but...this is the talk page. -slith
MY talk page, the one that throws up ugly yellow banners. ;) -gm

While we're on the subject, what is the Mainland's interaction with the spell Planar Binding? The whole subject of the Planes is pretty fuzzy on this wiki, but obviously there is some sort of interaction, if Thoven's Flame Disciple class is to have any real meaning. -Slitherrr

Did I ever answer this? I ought to! The mainland exists on one of the prime materials, but is partitioned from the outer planes by the Planar Veil (or one of its many other names). It has unimpeded access to the Elemental planes, as well as the demi- and quasi-elemental planes. The Ethereal, Astral and demi-Shadow planes, as well. Access to or from the Outer Planes is blocked, but I still allow the Summon Monsters to whip up the listed demons, arguing that they could simply be remnants of the Dark Lord's hosts shattered in the various cataclysmic wars trapped on the above listed planes.

Tomes

Cleared out tons of stuff we weren't paying attention to anymore. Also, evidently some Russian SEO slipped through without us noticing. It's gone now. -Slitherrr 19:13, 21 February 2011 (EST)