Talk:Uhanimara's Character Sheet

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If this be where I request some of the highly amusing and most awesome cantrips from this wiki, here is a list I would be interested in...dunno which of these are available to witches
Coin of the Realm
Foraging Charm
Mirror
Thunderhead -Feantari

Sure, but you have to obey the rules for Rare Spells, so you won't be able to get them all right off the bat. -gm


On languages and homelands, I think she maybe is from a region of the southern Ulan, maybe more eastern or central. I have no idea what language that would actually be so Eweack can be considered placeholder for that (I mean how could I not pick it really?). If there are any geological features other than forest I should consider for backgroundy things let me know. I figure she wound her way around the border of the Ulan and more established areas to make her way to the starting region. -Feantari

Hell, I don't even know what languages are spoken where. The historiography and anthropology of the world is intentionally mainlander ethnocentric. I wouldn't overthink it, and if you like Eweack (you-ack?) then it's from wherever you need it to be from. I love all the Ulan names - I think Slitherrr did them.
Geography: The Ulan is a gigantic forest, so if you're from there then "forest" is kind of what you get stuck with. If you are particularly excited about geography, there is a whole menu of forest you can pick, but I dunno that the rules require that. Most the stuff on the wiki really only deals with the first hundred miles of it or so of the area, which is actually damn big. The weather map technically has a bunch of stuff below the ulan, but that's only because I had to put something there, I wouldn't treat that as too canonical.
Far enough west, you run into the Petaran interior - mountains and steppes - and the Bedowyld who live there. Far enough east and you run into the ocean. Far enough south and it starts to get really damn cold (even by "Ulander" sensibilities) and eventually the forest runs out. Do not think you would have not been there. While I getting that you enjoy playing the cultural-outsider archtype, and I try to be a "say yes" kind aguy, but it is worth pointing out that places like The Ulan (and Petera to a lesser extent) are the intentionally fuzzy edges of the world and are literally the point of view of the game world participants and I'd like to keep it that way.
Frankly, I think "Ulan" is honestly sufficient for our purposes, since the odds of anyone in this game going anywhere near them is zero. Also: The Ulan is full of nasty, nasty stuff that tends to eat up 2nd level people wandering around for extended people and you simply would not have survived an extended walkabout. There is a reason the tribes of the Ulan are so tight-knit, it's a matter of survival. Also, as an irrelevant aside, a lot of those things are shapeshifters (including doppelgangers) so its good not to trust outsiders, which goes some ways towards explaining why the tribes are constantly beating each other up instead of uniting and taking over the whole show. -gm
Hmm, I could go with Bedowyld area instead, or some other less scary yet sparsely populated area.. maybe a human from Hakan whose people just went deep into the woods rather than deal with that mess.. or something.. idk. I'm just looking for a not so used to your kind of civilization person. Also maybe a bit of room for 'people back in dem woods know things' and/or oral history and folk lore tendencies. -Feantari
Ok, so, talk to me about the Hakni kingdom, its downfall, and what mysterious hidden pockets of humans could remain somewhere in the wilderness from either that kingdom or Antioch's guild... at present I'm thinking the character comes from such roots, or at least from people who think they come from such roots I guess, but looking at the timeline, is that crazy? I can work on writing up some uber crazy dream version and you can audit as necessary, but if it is not a possible thing let me know! -Feantari
The Hakani humans migrated to Ubrekt after the Gnomes were given back their homeland. Some of them could have instead run of into the Ulan for whatever reason, I suppose. -gm
I was more going for some humans who just went up into the hills instead of migrating. But sure, either way. Trying to assess if there might be some lingering sense of belonging or lore rooted in the old kingdom or Antioch. -Feantari
Wouldn't moving up into the hills be migration? :D So, your asking about identity formation then? Hmm. I'd say the people known as Hakani predate Antioch by a lot, and probably have/had a cultural identity separate from the Sorcerer-King, who only reigned for maybe 80 years? The first of the Hakani migrations/displacements probably began when Fresia and Gildenhome swallowed up most of the Hakani kingdom during whatever that succession war is called. A lot of those Hakani might have been forced from their land by Dwarves or Fresians and pushed into the hills, etc. This same group might have been resistant to the rise of the Alexandrian faith, might have not migrated to Ubrekt with the rest of the Hakani, and may even have more tightly clung to the traditions of the old Demi-Pantheon and converted more slowly, leading to a unique and sort of "barbaric" Alexandrianism? -gm

Forgot to include her favored class bonus skill or hp (skillz of course). Will fix. >.<

Level 4 Plans: Witch

Base F/R/W: +1/+1/+4
BAB: +2
HP: +5
Class Abilities: Hex: Ward
Attribute Bonus: Int +1
Skills: 2 + 5 + 1 + 1= +9 points

Craft (Alchemy) +1 rank
Fly +1 rank
Knowledge (Arcana) +2 ranks
Knowledge (Geography) +1 rank
Knowledge (Nature) +1 rank
Perception +1 rank
Spellcraft +1 rank
Stealth +1 rank

Spells: Detect Thoughts, Carry Companion, Silence (Patron)

Rare Spells that could be neat

Cantrips: Thunderhead
Level 2: Ebon Eyes, Rainbow Beam, Force Ram

Feats that could be neat

Deflect Arrow
Silent Spell
Still Spell
Spell focus
Feral Combat Training
Hex Strike

4 hex: Ward
5 feat: Feral Combat Training
6 hex: Evil Eye
7 feat: Hex Strike