Difference between revisions of "Tana Absold's Character Sheet (Pathfinder)"

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m (Reverted edits by Slitherrr (talk) to last revision by Detarame)
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<b>Rogue 2 / Bard 7</b>
+
<b>Rogue 2 / Bard 6</b>
{{statsbox|XXX.JPG|8|Human|Rogue/Bard 2/7|MW Mithril Shirt|+1 Keen Rapier of Frost|[[Farrandon]], [[Odessa]]}}
+
{{statsbox|XXX.JPG|8|Human|Rogue/Bard 2/6|MW Mithril Shirt|Adamantine Rapier|[[Farrandon]], [[Odessa]]}}
  
 
Character name: [[Tana Absold]]<br/>
 
Character name: [[Tana Absold]]<br/>
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===Secondary===
 
===Secondary===
 
{|
 
{|
|Hit Points ||&nbsp;&nbsp;|| 73 ||&nbsp;&nbsp;|| (8 - 1 + 1) * (Rogue/Bard Level) + 1 Favored Class (level 1)
+
|Hit Points ||&nbsp;&nbsp;|| 65 (?) ||&nbsp;&nbsp;|| ((8 - 1) + 1) * 7 + 1
 
|-
 
|-
 
|Armor Class |||| 15 |||| +2 Armor, +3 Dex bonus
 
|Armor Class |||| 15 |||| +2 Armor, +3 Dex bonus
 
|-
 
|-
|Base Attack Bonus |||| +6/+1
+
|Base Attack Bonus |||| +5
 
|-
 
|-
|Combat Maneuver Bonus |||| +5 (BaB + Str + size)
+
|Combat Maneuver Bonus |||| +4 (BaB - Str + size)
 
|-
 
|-
|Combat Maneuver Defense |||| 18 (10 + BaB + Str + Dex + size)
+
|Combat Maneuver Defense |||| 17 (10 + BaB + Str + Dex + size)
 
|-
 
|-
 
|Initiative |||| +3
 
|Initiative |||| +3
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|Base Speed |||| 30 ft.
 
|Base Speed |||| 30 ft.
 
|-
 
|-
|Fort Save |||| +4 = +2 Bard +1 Con +1 cloak||||  
+
|Fort Save |||| +3 = +2 Bard +1 Con||||  
 
|-
 
|-
|Reflex |||| +12 = +5 Bard +3 Rogue +3 Dex +1 cloak||||  
+
|Reflex |||| +11 = +5 Bard +3 Rogue +3 Dex ||||  
 
|-
 
|-
|Will Save |||| +10 = +5 Bard +4 Cha +1 cloak||||
+
|Will Save |||| +9 = +5 Bard +4 Cha||||  
|-
+
|Concentration |||| +15 = +7 Bard +4 Cha +4 Combat Casting||||
+
 
|}
 
|}
  
===Circumstantial Save Bonuses===
+
*Concentration (+14) = +6 Bard +4 Cha +4 Combat Casting
+4 vs bardic performance, sonic, and language-dependent effects
+
  
 
==Feats and Abilities==
 
==Feats and Abilities==
Line 61: Line 58:
 
*Lvl 5: Diehard (Automatically stabilize when in negatives but not dead. Choose immediately to fall unconscious, or be disabled--when disabled, non-strenuous move actions are fine, but any standard or otherwise strenuous action immediately causes 1 point of damage and unconsciousness upon completion)
 
*Lvl 5: Diehard (Automatically stabilize when in negatives but not dead. Choose immediately to fall unconscious, or be disabled--when disabled, non-strenuous move actions are fine, but any standard or otherwise strenuous action immediately causes 1 point of damage and unconsciousness upon completion)
 
*Lvl 7: Combat Casting (+4 to concentration when casting defensively or grappled)
 
*Lvl 7: Combat Casting (+4 to concentration when casting defensively or grappled)
*Human (8th): Skill Focus (Perform(Dance))
 
*Lvl 9: Combat Expertise (+2/-2) (Can trade attack bonus for AC, +1/-1 +(1/4 BAB))
 
  
 
===Bard Class Abilities===
 
===Bard Class Abilities===
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*Armor Proficiency: Light and shields (except tower)
 
*Armor Proficiency: Light and shields (except tower)
 
*Bardic Knowledge: (1/2 Class level min 1) is added to all knowledge checks, knowledge can be used untrained
 
*Bardic Knowledge: (1/2 Class level min 1) is added to all knowledge checks, knowledge can be used untrained
*Bardic Performance: 20 Rounds ((2 + Ch mod + 2*Bard level) uses/day, standard action)
+
*Bardic Performance: 16 Rounds ((2 + Ch mod + 2*Bard level) uses/day, standard action)
 
**Countersong: Within 30', use Perform check in place of saving throw vs sonic or language-dependent attack, and gain extra saves (at perform check) each round the song is heard
 
**Countersong: Within 30', use Perform check in place of saving throw vs sonic or language-dependent attack, and gain extra saves (at perform check) each round the song is heard
 
**Distraction: Like countersong, but against illusions with a visual component
 
**Distraction: Like countersong, but against illusions with a visual component
 
**Fascinate: No combat or threatening things around, cause fascinate on 1 creature plus 1 per three Bard levels after 1st (range 90', must be able to see the creatures)
 
**Fascinate: No combat or threatening things around, cause fascinate on 1 creature plus 1 per three Bard levels after 1st (range 90', must be able to see the creatures)
***Suggestion [DC 18] (10 + 1/2 Bard Level + CHR MOD)
+
***Suggestion [DC 17] (10 + 1/2 Bard Level + CHR MOD)
 
**Inspire Courage (+2): Allies who can see or hear (chosen at beginning of performance) get +x morale bonus on saving throws against charm and fear effects and a +x competence bonus on attack and weapon damage rolls
 
**Inspire Courage (+2): Allies who can see or hear (chosen at beginning of performance) get +x morale bonus on saving throws against charm and fear effects and a +x competence bonus on attack and weapon damage rolls
 
**Inspire Competence (+3): Chosen ally gets +x competence bonus to a particular skill
 
**Inspire Competence (+3): Chosen ally gets +x competence bonus to a particular skill
 
*Cantrips
 
*Cantrips
 
*Versatile Performance (Singing): Use Perform (Singing) skill in place of Bluff or Sense Motive
 
*Versatile Performance (Singing): Use Perform (Singing) skill in place of Bluff or Sense Motive
*Versatile Performance (Dancing): Use Perform (Dancing) skill in place of Acrobatics and Fly
+
*Versatile Performance (Singing): Use Perform (Dancing) skill in place of Acrobatics and Fly
 
*Well-Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects
 
*Well-Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects
 
*Lore Master (1/day): Take 10 on any knowledge skill with ranks. Also, x/day, take 20 on a single Knowledge skill check.
 
*Lore Master (1/day): Take 10 on any knowledge skill with ranks. Also, x/day, take 20 on a single Knowledge skill check.
Line 87: Line 82:
 
*Rogue Talents
 
*Rogue Talents
 
**Assault Leader: When missing an attack, she can designate another ally who is flanking the attacker. That ally gets a single attack as an immediate action against the attacker
 
**Assault Leader: When missing an attack, she can designate another ally who is flanking the attacker. That ally gets a single attack as an immediate action against the attacker
 +
  
  
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==Skills==
 
==Skills==
Rogue Level * 8 + Bard Level * 6 + 3 * Level (Int) + 1 * Level (Human) Skill Points + 5 (Favored Class)
+
Rogue Level * 8 + Bard Level * 6 + 3 * Level (Int) + 1 * Level (Human) Skill Points
  
{| class="sortable mw-collapsible wikitable"
+
{| class="sortable collapsible wikitable"
 
|-
 
|-
 
!Skill!!Bonus!! Bonus Derivation
 
!Skill!!Bonus!! Bonus Derivation
 
|-
 
|-
|Acrobatics         ||(+19)(+22 with circlet)|| (Versatile Performance, Dance)
+
|Acrobatics||(+8)|| Versatile Performance
 
|-
 
|-
|Fly                 ||(+19)(+22 with circlet)|| (Versatile Performance, Dance)
+
|Fly||(+8)|| Versatile Performance
 
|-
 
|-
|Perform(Dance)      ||+19 (+22 with circlet)|| 9, +4 stat, +3 class skill, +3 skill focus
+
|Use Magic Device||+18|| 8, +4 stat, +3 class skill, +3 skill focus
 
|-
 
|-
|Use Magic Device    ||+19 (+22 with circlet)|| 9, +4 stat, +3 class skill, +3 skill focus
+
|Disguise||+15|| 8, +4 stat, +3 class skill
 
|-
 
|-
|Disguise            ||+16 (+19 with circlet)|| 9, +4 stat, +3 class skill
+
|Perform(Sing)||+15|| 8, +4 stat, +3 class skill
 
|-
 
|-
|Perform(Sing)       ||+16 (+19 with circlet)|| 9, +4 stat, +3 class skill
+
|Perform(Dance)||+8|| 1, +4 stat, +3 class skill
 
|-
 
|-
|Bluff              ||(+16)(+19 with circlet)|| (Versatile Performance, Sing) (1 rank from pre-VP)
+
|Stealth||+14|| 8, +3 stat, +3 class skill
 
|-
 
|-
|Sense Motive        ||(+16)|| (Versatile Performance, Sing) (1 rank from pre-VP)
+
|Escape Artist||+14|| 8, +3 stat, +3 class skill
 
|-
 
|-
|Escape Artist      ||+15|| 9, +3 stat, +3 class skill
+
|Appraise||+13|| 8, +2 stat, +3 class skill
 
|-
 
|-
|Stealth            ||+15|| 9, +3 stat, +3 class skill
+
|Spellcraft||+13|| 8, +2 stat, +3 class skill
 
|-
 
|-
|Appraise            ||+14|| 9, +2 stat, +3 class skill
+
|Sense Motive||+9 (+15)|| 7, -1 stat, +3 class skill (Versatile Performance)
 
|-
 
|-
|Spellcraft          ||+14|| 9, +2 stat, +3 class skill
+
|Bluff||+9|| 2, +4 stat, +3 class skill
 
|-
 
|-
|Knowledge(Local)    ||+11|| 3, +2 stat, +3 class skill, +3 Bardic Knowledge
+
|Perception||+ 10|| 8, -1 stat, +3 class skill
 
|-
 
|-
|Knowledge(History) ||+10|| 2, +2 stat, +3 class skill, +3 Bardic Knowledge
+
|Knowledge(Local)||+ 8|| 3, +2 stat, +3 class skill
 
|-
 
|-
|Knowledge(Religion) ||+10|| 2, +2 stat, +3 class skill, +3 Bardic Knowledge
+
|Diplomacy||+ 8|| 2, +3 stat, +3 class skill
 
|-
 
|-
|Knowledge(Geography)||+9|| 1, +2 stat, +3 class skill, +3 Bardic Knowledge
+
|Knowledge(History)||+ 6|| 1, +2 stat, +3 class skil
 
|-
 
|-
|Knowledge(Nobility) ||+9|| 1, +2 stat, +3 class skill, +3 Bardic Knowledge
+
|Knowledge(Religion)||+ 6|| 1, +2 stat, +3 class skil
 
|-
 
|-
|knowledge(Arcana)   ||+9|| 1, +2 stat, +3 class skill, +3 Bardic Knowledge
+
|Knowledge(Geography)||+ 6|| 1, +2 stat, +3 class skil
 
|-
 
|-
|knowledge(Planes)   ||+9|| 1, +2 stat, +3 class skill, +3 Bardic Knowledge
+
|Knowledge(Nobility)||+ 6|| 1, +2 stat, +3 class skill
 
|-
 
|-
|Perception          ||+11|| 9, -1 stat, +3 class skill
+
|Knowledge(Untrained)||+ 5|| 0, +2 stat, +3 1/2 Bard Level
|-
+
|Diplomacy          ||+ 9 (+12 with circlet)|| 2, +4 stat, +3 class skill
+
|-
+
|Sleight of Hand    ||+ 8|| 2, +3 stat, +3 class skill
+
|-
+
|Knowledge(Untrained)||+ 6|| 0, +2 stat, +4 Bardic Knowledge
+
 
|}
 
|}
  
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===Spell Slots===
 
===Spell Slots===
 
*0: 9 known (6 base + 3 favored class) [DC 13]
 
*0: 9 known (6 base + 3 favored class) [DC 13]
*1: 8 known (5 base + 3 favored class) [DC 14] 5/day  
+
*1: 7 known (4 base + 3 favored class) [DC 14] 5/day  
*2: 5 known (4 base + 1 favored class) [DC 15] 4/day
+
*2: 4 known (4 base) [DC 15] 4/day
*3: 2 known (2 base) [DC 16] 2/day
+
  
 
===Cantrips===
 
===Cantrips===
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* Detect Magic
 
* Detect Magic
 
* Light
 
* Light
 +
* Read Magic
 
* Lullaby
 
* Lullaby
 
* Know Direction
 
* Know Direction
 
* Mage Hand
 
* Mage Hand
 
* Message
 
* Message
* Read Magic
 
 
* Spark
 
* Spark
  
 
===Level One===
 
===Level One===
* Abundant Ammunition
 
 
* Charm Person  
 
* Charm Person  
 
* Cure Light Wounds (1d8+5)
 
* Cure Light Wounds (1d8+5)
* Detect Charm
 
* Feather Fall
 
 
* Identify
 
* Identify
* Liberating Command
 
 
* Remove Fear
 
* Remove Fear
 +
* Feather Fall
 +
* Abundant Ammunition
 +
* Chord of Shards OR Liberating Command OR Share Language
  
 
===Level Two===
 
===Level Two===
 +
* Cure Moderate Wounds (2d8+6)
 +
* <strike>Calm Emotions</strike> Allegro [http://www.d20pfsrd.com/magic/all-spells/a/allegro] (Exchanged @ 5th)
 +
* Invisibility
 
* Blur
 
* Blur
* Cure Moderate Wounds (2d8+7)
 
* Calm Emotions (will exchange at Bard 8)
 
* Invisibility
 
* Mirror Image
 
 
===Level 3===
 
* Cure Serious Wounds (3d8+7)
 
* Haste
 
  
 
==Cool Items==
 
==Cool Items==
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===Adamantine Rapier===
 
===Adamantine Rapier===
As a MW rapier, but bypasses hardness up to 20 when sundering and attacking objects. It also bypasses most non-magical DR. Usually carried by Kib
+
As a MW rapier, but bypasses hardness up to 20 when sundering and attacking objects.
 
+
===Circlet of Persuasion===
+
+3 to Charisma-based checks. She swaps this off with Kib as needed, but is the one who wears it by default
+
 
+
===+1 Keen Frost Rapier===
+
It's +1, it's keen, it's frost.
+
 
+
===Handy Haversack===
+
Looks like a normal backpack, but has two small pockets with 20 lbs max load, and one large pocket with 80 lbs max load. It never weighs more than five pounds, no matter what is inside. Retrieving an object always requires only a move action that doesn't provoke an attack of opportunity.
+
 
+
===Cloak of Resistance (+1)===
+
+1 to all saves
+
  
 
===Expendables===
 
===Expendables===

Revision as of 17:49, 18 November 2015

Rogue 2 / Bard 6

Character Stats
150px
Level 8
Race Human
Class Rogue/Bard 2/6
Armor MW Mithril Shirt
Weapon(s) Adamantine Rapier
Hometown Farrandon, Odessa

Character name: Tana Absold
Player: Slitherrr (cohort of Kib Absold)

Attributes

Primary

Strength 8 (-1)
Dexterity 16 (+3) [+1 4th Level Attribute Bonus]
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 8 (-1)
Charisma 19 (+4) [+2 human racial bonus, +1 8th Level Attribute Bonus]

Secondary

Hit Points    65 (?)    ((8 - 1) + 1) * 7 + 1
Armor Class 15 +2 Armor, +3 Dex bonus
Base Attack Bonus +5
Combat Maneuver Bonus +4 (BaB - Str + size)
Combat Maneuver Defense 17 (10 + BaB + Str + Dex + size)
Initiative +3
Base Speed 30 ft.
Fort Save +3 = +2 Bard +1 Con
Reflex +11 = +5 Bard +3 Rogue +3 Dex
Will Save +9 = +5 Bard +4 Cha
  • Concentration (+14) = +6 Bard +4 Cha +4 Combat Casting

Feats and Abilities

Human Racial

  • Focused Study (Gain a free skill focus feat at level 1, another at 8th, and another at 16th)
  • Skilled (1 extra skill rank per level)

Purchased Feats

  • Human (1st): Skill Focus (Use Magic Device)
  • Lvl 1: Forceful Personality (Use Cha instead of Wis for Will saves)
  • Lvl 3: Endurance (+4 to avoid nonlethal damage from running/swimming/environment/suffocation/etc. Can sleep in light or medium armor without fatigue)
  • Lvl 5: Diehard (Automatically stabilize when in negatives but not dead. Choose immediately to fall unconscious, or be disabled--when disabled, non-strenuous move actions are fine, but any standard or otherwise strenuous action immediately causes 1 point of damage and unconsciousness upon completion)
  • Lvl 7: Combat Casting (+4 to concentration when casting defensively or grappled)

Bard Class Abilities

  • Weapon Proficiency: Simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip
  • Armor Proficiency: Light and shields (except tower)
  • Bardic Knowledge: (1/2 Class level min 1) is added to all knowledge checks, knowledge can be used untrained
  • Bardic Performance: 16 Rounds ((2 + Ch mod + 2*Bard level) uses/day, standard action)
    • Countersong: Within 30', use Perform check in place of saving throw vs sonic or language-dependent attack, and gain extra saves (at perform check) each round the song is heard
    • Distraction: Like countersong, but against illusions with a visual component
    • Fascinate: No combat or threatening things around, cause fascinate on 1 creature plus 1 per three Bard levels after 1st (range 90', must be able to see the creatures)
      • Suggestion [DC 17] (10 + 1/2 Bard Level + CHR MOD)
    • Inspire Courage (+2): Allies who can see or hear (chosen at beginning of performance) get +x morale bonus on saving throws against charm and fear effects and a +x competence bonus on attack and weapon damage rolls
    • Inspire Competence (+3): Chosen ally gets +x competence bonus to a particular skill
  • Cantrips
  • Versatile Performance (Singing): Use Perform (Singing) skill in place of Bluff or Sense Motive
  • Versatile Performance (Singing): Use Perform (Dancing) skill in place of Acrobatics and Fly
  • Well-Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects
  • Lore Master (1/day): Take 10 on any knowledge skill with ranks. Also, x/day, take 20 on a single Knowledge skill check.

Rogue Class Abilities

  • Sneak Attack (1d6): Get +x bonus damage when attacking an enemy denied its dex bonus, or when flanking
  • Trapfinding: +(1/2 Rogue class level, min 1) to Perception when finding traps, and to Disable Device rolls. Disable Device can be used to disable magical traps
  • Evasion: When wearing light or no armor and not helpless, successful saves for half damage instead cause no damage.
  • Rogue Talents
    • Assault Leader: When missing an attack, she can designate another ally who is flanking the attacker. That ally gets a single attack as an immediate action against the attacker


Languages

  • Odessan (starting, Origin)
  • Ubrekti (starting, Common equivalent)
  • Flannari (bonus Int)
  • Old Ubrekti (bonus Int)
  • Sidhe (bonus Int)

Skills

Rogue Level * 8 + Bard Level * 6 + 3 * Level (Int) + 1 * Level (Human) Skill Points

Skill Bonus Bonus Derivation
Acrobatics (+8) Versatile Performance
Fly (+8) Versatile Performance
Use Magic Device +18 8, +4 stat, +3 class skill, +3 skill focus
Disguise +15 8, +4 stat, +3 class skill
Perform(Sing) +15 8, +4 stat, +3 class skill
Perform(Dance) +8 1, +4 stat, +3 class skill
Stealth +14 8, +3 stat, +3 class skill
Escape Artist +14 8, +3 stat, +3 class skill
Appraise +13 8, +2 stat, +3 class skill
Spellcraft +13 8, +2 stat, +3 class skill
Sense Motive +9 (+15) 7, -1 stat, +3 class skill (Versatile Performance)
Bluff +9 2, +4 stat, +3 class skill
Perception + 10 8, -1 stat, +3 class skill
Knowledge(Local) + 8 3, +2 stat, +3 class skill
Diplomacy + 8 2, +3 stat, +3 class skill
Knowledge(History) + 6 1, +2 stat, +3 class skil
Knowledge(Religion) + 6 1, +2 stat, +3 class skil
Knowledge(Geography) + 6 1, +2 stat, +3 class skil
Knowledge(Nobility) + 6 1, +2 stat, +3 class skill
Knowledge(Untrained) + 5 0, +2 stat, +3 1/2 Bard Level

Spells

Spell Slots

  • 0: 9 known (6 base + 3 favored class) [DC 13]
  • 1: 7 known (4 base + 3 favored class) [DC 14] 5/day
  • 2: 4 known (4 base) [DC 15] 4/day

Cantrips

  • Dancing Lights
  • Detect Magic
  • Light
  • Read Magic
  • Lullaby
  • Know Direction
  • Mage Hand
  • Message
  • Spark

Level One

  • Charm Person
  • Cure Light Wounds (1d8+5)
  • Identify
  • Remove Fear
  • Feather Fall
  • Abundant Ammunition
  • Chord of Shards OR Liberating Command OR Share Language

Level Two

  • Cure Moderate Wounds (2d8+6)
  • Calm Emotions Allegro [1] (Exchanged @ 5th)
  • Invisibility
  • Blur

Cool Items

Ring of Chameleon Power

Can blend in with surroundings to get a +10 competence bonus to Hide checks as a free action. As a standard action, may cast disguise self at will.

Adamantine Rapier

As a MW rapier, but bypasses hardness up to 20 when sundering and attacking objects.

Expendables

  • Potion: Cure Light Wounds x2
  • Wand of Cure Moderate Wounds: 18 charges