Difference between revisions of "Tana Absold's Character Sheet (Pathfinder)"
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− | <b>Rogue 2 / Bard | + | <b>Rogue 2 / Bard 6</b> |
− | {{statsbox|XXX.JPG| | + | {{statsbox|XXX.JPG|8|Human|Rogue/Bard 2/6|MW Mithril Shirt|Adamantine Rapier|[[Farrandon]], [[Odessa]]}} |
Character name: [[Tana Absold]]<br/> | Character name: [[Tana Absold]]<br/> | ||
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==Attributes== | ==Attributes== | ||
+ | |||
+ | +1 to Assign (8th) | ||
===Primary=== | ===Primary=== | ||
Line 24: | Line 26: | ||
===Secondary=== | ===Secondary=== | ||
{| | {| | ||
− | |Hit Points || || | + | |Hit Points || || 65 (?) || || ((8 - 1) + 1) * 7 + 1 |
|- | |- | ||
|Armor Class |||| 15 |||| +2 Armor, +3 Dex bonus | |Armor Class |||| 15 |||| +2 Armor, +3 Dex bonus | ||
|- | |- | ||
− | |Base Attack Bonus |||| + | + | |Base Attack Bonus |||| +5 |
|- | |- | ||
− | |Combat Maneuver Bonus |||| + | + | |Combat Maneuver Bonus |||| +4 (BaB - Str + size) |
|- | |- | ||
− | |Combat Maneuver Defense |||| | + | |Combat Maneuver Defense |||| 17 (10 + BaB + Str + Dex + size) |
|- | |- | ||
|Initiative |||| +3 | |Initiative |||| +3 | ||
Line 38: | Line 40: | ||
|Base Speed |||| 30 ft. | |Base Speed |||| 30 ft. | ||
|- | |- | ||
− | |Fort Save |||| + | + | |Fort Save |||| +3 = +2 Bard +1 Con|||| |
|- | |- | ||
− | |Reflex |||| + | + | |Reflex |||| +11 = +5 Bard +3 Rogue +3 Dex |||| |
|- | |- | ||
− | |Will Save |||| + | + | |Will Save |||| +9 = +5 Bard +4 Cha|||| |
|} | |} | ||
− | *Concentration (+ | + | *Concentration (+14) = +6 Bard +4 Cha +4 Combat Casting |
==Feats and Abilities== | ==Feats and Abilities== | ||
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**Distraction: Like countersong, but against illusions with a visual component | **Distraction: Like countersong, but against illusions with a visual component | ||
**Fascinate: No combat or threatening things around, cause fascinate on 1 creature plus 1 per three Bard levels after 1st (range 90', must be able to see the creatures) | **Fascinate: No combat or threatening things around, cause fascinate on 1 creature plus 1 per three Bard levels after 1st (range 90', must be able to see the creatures) | ||
+ | ***Suggestion [DC 17] (10 + 1/2 Bard Level + CHR MOD) | ||
**Inspire Courage (+2): Allies who can see or hear (chosen at beginning of performance) get +x morale bonus on saving throws against charm and fear effects and a +x competence bonus on attack and weapon damage rolls | **Inspire Courage (+2): Allies who can see or hear (chosen at beginning of performance) get +x morale bonus on saving throws against charm and fear effects and a +x competence bonus on attack and weapon damage rolls | ||
**Inspire Competence (+2): Chosen ally gets +x competence bonus to a particular skill | **Inspire Competence (+2): Chosen ally gets +x competence bonus to a particular skill | ||
*Cantrips | *Cantrips | ||
*Versatile Performance (Singing): Use Perform (Singing) skill in place of Bluff or Sense Motive | *Versatile Performance (Singing): Use Perform (Singing) skill in place of Bluff or Sense Motive | ||
+ | *Versatile Performance (Singing): Use Perform (Dancing) skill in place of Acrobatics and Fly | ||
*Well-Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects | *Well-Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects | ||
*Lore Master (1/day): Take 10 on any knowledge skill with ranks. Also, x/day, take 20 on a single Knowledge skill check. | *Lore Master (1/day): Take 10 on any knowledge skill with ranks. Also, x/day, take 20 on a single Knowledge skill check. | ||
Line 88: | Line 92: | ||
*Flannari (bonus Int) | *Flannari (bonus Int) | ||
*Old Ubrekti (bonus Int) | *Old Ubrekti (bonus Int) | ||
− | * | + | *Sidhe (bonus Int) |
==Skills== | ==Skills== | ||
Line 97: | Line 101: | ||
!Skill!!Bonus!! Bonus Derivation | !Skill!!Bonus!! Bonus Derivation | ||
|- | |- | ||
− | | | + | |Acrobatic||(+8)|| Versatile Performance |
|- | |- | ||
− | | | + | |Fly||(+8)|| Versatile Performance |
|- | |- | ||
− | | | + | |Use Magic Device||+18|| 8, +4 stat, +3 class skill, +3 skill focus |
|- | |- | ||
− | | | + | |Disguise||+15|| 8, +4 stat, +3 class skill |
|- | |- | ||
− | | | + | |Perform(Sing)||+15|| 8, +4 stat, +3 class skill |
|- | |- | ||
− | | | + | |Perform(Dance)||+8|| 1, +4 stat, +3 class skill |
|- | |- | ||
− | | | + | |Stealth||+14|| 8, +3 stat, +3 class skill |
|- | |- | ||
− | | | + | |Escape Artist||+14|| 8, +3 stat, +3 class skill |
|- | |- | ||
− | | | + | |Appraise||+13|| 8, +2 stat, +3 class skill |
|- | |- | ||
− | | | + | |Spellcraft||+13|| 8, +2 stat, +3 class skill |
+ | |- | ||
+ | |Sense Motive||+9|| 7, -1 stat, +3 class skill | ||
+ | |- | ||
+ | |Bluff||+9|| 2, +4 stat, +3 class skill | ||
+ | |- | ||
+ | |Perception||+ 10|| 8, -1 stat, +3 class skill | ||
|- | |- | ||
|Knowledge(Local)||+ 8|| 3, +2 stat, +3 class skill | |Knowledge(Local)||+ 8|| 3, +2 stat, +3 class skill | ||
Line 127: | Line 137: | ||
|Knowledge(Geography)||+ 6|| 1, +2 stat, +3 class skil | |Knowledge(Geography)||+ 6|| 1, +2 stat, +3 class skil | ||
|- | |- | ||
− | |Knowledge(Nobility)||+ 6|| 1, +2 stat, +3 class | + | |Knowledge(Nobility)||+ 6|| 1, +2 stat, +3 class skill |
|} | |} | ||
==Spells== | ==Spells== | ||
===Spell Slots=== | ===Spell Slots=== | ||
− | *0: 9 known (6 base + 3 favored class) | + | *0: 9 known (6 base + 3 favored class) [DC 13] |
− | *1: | + | *1: 7 known (4 base + 3 favored class) [DC 14] 5/day |
− | + | *2: 6 known (4 base + 2 favored class) [DC 15] 4/day | |
===Cantrips=== | ===Cantrips=== | ||
Line 154: | Line 164: | ||
* Feather Fall | * Feather Fall | ||
* Abundant Ammunition | * Abundant Ammunition | ||
+ | * | ||
===Level Two=== | ===Level Two=== | ||
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* Calm Emotions | * Calm Emotions | ||
* Invisibility | * Invisibility | ||
+ | * | ||
+ | * | ||
+ | * | ||
+ | |||
==Cool Items== | ==Cool Items== |
Revision as of 17:01, 27 April 2014
Rogue 2 / Bard 6
150px | |
Level | 8 |
Race | Human |
Class | Rogue/Bard 2/6 |
Armor | MW Mithril Shirt |
Weapon(s) | Adamantine Rapier |
Hometown | Farrandon, Odessa |
Character name: Tana Absold
Player: Slitherrr (cohort of Kib Absold)
Attributes
+1 to Assign (8th)
Primary
Strength | 8 (-1) |
Dexterity | 16 (+3) [+1 4th Level Attribute Bonus] |
Constitution | 12 (+1) |
Intelligence | 14 (+2) |
Wisdom | 8 (-1) |
Charisma | 18 (+4) [+2 human racial bonus] |
Secondary
Hit Points | 65 (?) | ((8 - 1) + 1) * 7 + 1 | ||
Armor Class | 15 | +2 Armor, +3 Dex bonus | ||
Base Attack Bonus | +5 | |||
Combat Maneuver Bonus | +4 (BaB - Str + size) | |||
Combat Maneuver Defense | 17 (10 + BaB + Str + Dex + size) | |||
Initiative | +3 | |||
Base Speed | 30 ft. | |||
Fort Save | +3 = +2 Bard +1 Con | |||
Reflex | +11 = +5 Bard +3 Rogue +3 Dex | |||
Will Save | +9 = +5 Bard +4 Cha |
- Concentration (+14) = +6 Bard +4 Cha +4 Combat Casting
Feats and Abilities
Human Racial
- Focused Study (Gain a free skill focus feat at level 1, another at 8th, and another at 16th)
- Skilled (1 extra skill rank per level)
Purchased Feats
- Human (1st): Skill Focus (Use Magic Device)
- Lvl 1: Forceful Personality (Use Cha instead of Wis for Will saves)
- Lvl 3: Endurance (+4 to avoid nonlethal damage from running/swimming/environment/suffocation/etc. Can sleep in light or medium armor without fatigue)
- Lvl 5: Diehard (Automatically stabilize when in negatives but not dead. Choose immediately to fall unconscious, or be disabled--when disabled, non-strenuous move actions are fine, but any standard or otherwise strenuous action immediately causes 1 point of damage and unconsciousness upon completion)
- Lvl 7: Combat Casting (+4 to concentration when casting defensively or grappled)
Bard Class Abilities
- Weapon Proficiency: Simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip
- Armor Proficiency: Light and shields (except tower)
- Bardic Knowledge: (1/2 Class level min 1) is added to all knowledge checks, knowledge can be used untrained
- Bardic Performance: 16 Rounds ((2 + Ch mod + 2*Bard level) uses/day, standard action)
- Countersong: Within 30', use Perform check in place of saving throw vs sonic or language-dependent attack, and gain extra saves (at perform check) each round the song is heard
- Distraction: Like countersong, but against illusions with a visual component
- Fascinate: No combat or threatening things around, cause fascinate on 1 creature plus 1 per three Bard levels after 1st (range 90', must be able to see the creatures)
- Suggestion [DC 17] (10 + 1/2 Bard Level + CHR MOD)
- Inspire Courage (+2): Allies who can see or hear (chosen at beginning of performance) get +x morale bonus on saving throws against charm and fear effects and a +x competence bonus on attack and weapon damage rolls
- Inspire Competence (+2): Chosen ally gets +x competence bonus to a particular skill
- Cantrips
- Versatile Performance (Singing): Use Perform (Singing) skill in place of Bluff or Sense Motive
- Versatile Performance (Singing): Use Perform (Dancing) skill in place of Acrobatics and Fly
- Well-Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects
- Lore Master (1/day): Take 10 on any knowledge skill with ranks. Also, x/day, take 20 on a single Knowledge skill check.
Rogue Class Abilities
- Sneak Attack (1d6): Get +x bonus damage when attacking an enemy denied its dex bonus, or when flanking
- Trapfinding: +(1/2 Rogue class level, min 1) to Perception when finding traps, and to Disable Device rolls. Disable Device can be used to disable magical traps
- Evasion: When wearing light or no armor and not helpless, successful saves for half damage instead cause no damage.
- Rogue Talents
- Assault Leader: When missing an attack, she can designate another ally who is flanking the attacker. That ally gets a single attack as an immediate action against the attacker
Languages
- Odessan (starting, Origin)
- Ubrekti (starting, Common equivalent)
- Flannari (bonus Int)
- Old Ubrekti (bonus Int)
- Sidhe (bonus Int)
Skills
Rogue Level * 8 + Bard Level * 6 + 3 * Level (Int) + 1 * Level (Human) Skill Points
Skill | Bonus | Bonus Derivation |
---|---|---|
Acrobatic | (+8) | Versatile Performance |
Fly | (+8) | Versatile Performance |
Use Magic Device | +18 | 8, +4 stat, +3 class skill, +3 skill focus |
Disguise | +15 | 8, +4 stat, +3 class skill |
Perform(Sing) | +15 | 8, +4 stat, +3 class skill |
Perform(Dance) | +8 | 1, +4 stat, +3 class skill |
Stealth | +14 | 8, +3 stat, +3 class skill |
Escape Artist | +14 | 8, +3 stat, +3 class skill |
Appraise | +13 | 8, +2 stat, +3 class skill |
Spellcraft | +13 | 8, +2 stat, +3 class skill |
Sense Motive | +9 | 7, -1 stat, +3 class skill |
Bluff | +9 | 2, +4 stat, +3 class skill |
Perception | + 10 | 8, -1 stat, +3 class skill |
Knowledge(Local) | + 8 | 3, +2 stat, +3 class skill |
Diplomacy | + 8 | 2, +3 stat, +3 class skill |
Knowledge(History) | + 6 | 1, +2 stat, +3 class skil |
Knowledge(Religion) | + 6 | 1, +2 stat, +3 class skil |
Knowledge(Geography) | + 6 | 1, +2 stat, +3 class skil |
Knowledge(Nobility) | + 6 | 1, +2 stat, +3 class skill |
Spells
Spell Slots
- 0: 9 known (6 base + 3 favored class) [DC 13]
- 1: 7 known (4 base + 3 favored class) [DC 14] 5/day
- 2: 6 known (4 base + 2 favored class) [DC 15] 4/day
Cantrips
- Dancing Lights
- Detect Magic
- Light
- Read Magic
- Lullaby
- Know Direction
- Mage Hand
- Message
- Spark
Level One
- Charm Person
- Cure Light Wounds
- Identify
- Remove Fear
- Feather Fall
- Abundant Ammunition
Level Two
- Cure Moderate Wounds
- Calm Emotions
- Invisibility
Cool Items
Ring of Chameleon Power
Can blend in with surroundings to get a +10 competence bonus to Hide checks as a free action. As a standard action, may cast disguise self at will.
Adamantine Rapier
As a MW rapier, but bypasses hardness up to 20 when sundering and attacking objects.
Expendables
- Potion: Cure Light Wounds x2
- Wand of Cure Moderate Wounds: 18 charges