Tana Absold's Character Sheet (Pathfinder)

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Revision as of 21:49, 27 April 2014 by Detarame (Talk | contribs) (Level Two)

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Rogue 2 / Bard 6

Character Stats
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Level 8
Race Human
Class Rogue/Bard 2/6
Armor MW Mithril Shirt
Weapon(s) Adamantine Rapier
Hometown Farrandon, Odessa

Character name: Tana Absold
Player: Slitherrr (cohort of Kib Absold)

Attributes

Primary

Strength 8 (-1)
Dexterity 16 (+3) [+1 4th Level Attribute Bonus]
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 8 (-1)
Charisma 19 (+4) [+2 human racial bonus, +1 8th Level Attribute Bonus]

Secondary

Hit Points    65 (?)    ((8 - 1) + 1) * 7 + 1
Armor Class 15 +2 Armor, +3 Dex bonus
Base Attack Bonus +5
Combat Maneuver Bonus +4 (BaB - Str + size)
Combat Maneuver Defense 17 (10 + BaB + Str + Dex + size)
Initiative +3
Base Speed 30 ft.
Fort Save +3 = +2 Bard +1 Con
Reflex +11 = +5 Bard +3 Rogue +3 Dex
Will Save +9 = +5 Bard +4 Cha
  • Concentration (+14) = +6 Bard +4 Cha +4 Combat Casting

Feats and Abilities

Human Racial

  • Focused Study (Gain a free skill focus feat at level 1, another at 8th, and another at 16th)
  • Skilled (1 extra skill rank per level)

Purchased Feats

  • Human (1st): Skill Focus (Use Magic Device)
  • Lvl 1: Forceful Personality (Use Cha instead of Wis for Will saves)
  • Lvl 3: Endurance (+4 to avoid nonlethal damage from running/swimming/environment/suffocation/etc. Can sleep in light or medium armor without fatigue)
  • Lvl 5: Diehard (Automatically stabilize when in negatives but not dead. Choose immediately to fall unconscious, or be disabled--when disabled, non-strenuous move actions are fine, but any standard or otherwise strenuous action immediately causes 1 point of damage and unconsciousness upon completion)
  • Lvl 7: Combat Casting (+4 to concentration when casting defensively or grappled)

Bard Class Abilities

  • Weapon Proficiency: Simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip
  • Armor Proficiency: Light and shields (except tower)
  • Bardic Knowledge: (1/2 Class level min 1) is added to all knowledge checks, knowledge can be used untrained
  • Bardic Performance: 16 Rounds ((2 + Ch mod + 2*Bard level) uses/day, standard action)
    • Countersong: Within 30', use Perform check in place of saving throw vs sonic or language-dependent attack, and gain extra saves (at perform check) each round the song is heard
    • Distraction: Like countersong, but against illusions with a visual component
    • Fascinate: No combat or threatening things around, cause fascinate on 1 creature plus 1 per three Bard levels after 1st (range 90', must be able to see the creatures)
      • Suggestion [DC 17] (10 + 1/2 Bard Level + CHR MOD)
    • Inspire Courage (+2): Allies who can see or hear (chosen at beginning of performance) get +x morale bonus on saving throws against charm and fear effects and a +x competence bonus on attack and weapon damage rolls
    • Inspire Competence (+3): Chosen ally gets +x competence bonus to a particular skill
  • Cantrips
  • Versatile Performance (Singing): Use Perform (Singing) skill in place of Bluff or Sense Motive
  • Versatile Performance (Singing): Use Perform (Dancing) skill in place of Acrobatics and Fly
  • Well-Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects
  • Lore Master (1/day): Take 10 on any knowledge skill with ranks. Also, x/day, take 20 on a single Knowledge skill check.

Rogue Class Abilities

  • Sneak Attack (1d6): Get +x bonus damage when attacking an enemy denied its dex bonus, or when flanking
  • Trapfinding: +(1/2 Rogue class level, min 1) to Perception when finding traps, and to Disable Device rolls. Disable Device can be used to disable magical traps
  • Evasion: When wearing light or no armor and not helpless, successful saves for half damage instead cause no damage.
  • Rogue Talents
    • Assault Leader: When missing an attack, she can designate another ally who is flanking the attacker. That ally gets a single attack as an immediate action against the attacker


Languages

  • Odessan (starting, Origin)
  • Ubrekti (starting, Common equivalent)
  • Flannari (bonus Int)
  • Old Ubrekti (bonus Int)
  • Sidhe (bonus Int)

Skills

Rogue Level * 8 + Bard Level * 6 + 3 * Level (Int) + 1 * Level (Human) Skill Points

Skill Bonus Bonus Derivation
Acrobatics (+8) Versatile Performance
Fly (+8) Versatile Performance
Use Magic Device +18 8, +4 stat, +3 class skill, +3 skill focus
Disguise +15 8, +4 stat, +3 class skill
Perform(Sing) +15 8, +4 stat, +3 class skill
Perform(Dance) +8 1, +4 stat, +3 class skill
Stealth +14 8, +3 stat, +3 class skill
Escape Artist +14 8, +3 stat, +3 class skill
Appraise +13 8, +2 stat, +3 class skill
Spellcraft +13 8, +2 stat, +3 class skill
Sense Motive +9 (+15) 7, -1 stat, +3 class skill (Versatile Performance)
Bluff +9 2, +4 stat, +3 class skill
Perception + 10 8, -1 stat, +3 class skill
Knowledge(Local) + 8 3, +2 stat, +3 class skill
Diplomacy + 8 2, +3 stat, +3 class skill
Knowledge(History) + 6 1, +2 stat, +3 class skil
Knowledge(Religion) + 6 1, +2 stat, +3 class skil
Knowledge(Geography) + 6 1, +2 stat, +3 class skil
Knowledge(Nobility) + 6 1, +2 stat, +3 class skill
Knowledge(Untrained) + 5 0, +2 stat, +3 1/2 Bard Level

Spells

Spell Slots

  • 0: 9 known (6 base + 3 favored class) [DC 13]
  • 1: 6 known (4 base + 2 favored class) [DC 14] 5/day
  • 2: 5 known (4 base + 1 favored class) [DC 15] 4/day

Cantrips

  • Dancing Lights
  • Detect Magic
  • Light
  • Read Magic
  • Lullaby
  • Know Direction
  • Mage Hand
  • Message
  • Spark

Level One

  • Charm Person
  • Cure Light Wounds
  • Identify
  • Remove Fear
  • Feather Fall
  • Abundant Ammunition

Level Two

  • Cure Moderate Wounds
  • Calm Emotions
  • Invisibility
  • Blur
  • Allegro [1]

Cool Items

Ring of Chameleon Power

Can blend in with surroundings to get a +10 competence bonus to Hide checks as a free action. As a standard action, may cast disguise self at will.

Adamantine Rapier

As a MW rapier, but bypasses hardness up to 20 when sundering and attacking objects.

Expendables

  • Potion: Cure Light Wounds x2
  • Wand of Cure Moderate Wounds: 18 charges