Difference between revisions of "Thed's Character Sheet (Pathfinder)"

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Residence: Currently none.<br />
 
Residence: Currently none.<br />
  
==Attributes==
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STR: 8 (-1)
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<b>Thed Pathfinder</b><br/>
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Gnome rogue 8/shadowdancer 2<br/>
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LN Small humanoid (gnome)<br/>
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<b>Init </b>+5; <b>Senses </b>darkvision 60 ft., low-light vision; Perception +15<br/>
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<hr/><b>Defense</b><br/>
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<hr/><b>AC </b>22, touch 18, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 size)<br/>
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<b>hp </b>89 (10d8+18)<br/>
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<b>Fort </b>+6, <b>Ref </b>+14, <b>Will </b>+5; +2 vs. illusions<br/>
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<b>Defensive Abilities </b>defensive training, evasion, improved uncanny dodge, trap sense +2<br/>
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<hr/><b>Offense</b><br/>
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<hr/><b>Speed </b>20 ft.<br/>
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<b>Ranged </b><i>[+2d6] lethal or nonlethal</i> +15/+10 (1d6+1/19-20 plus 2d6)<br/>
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<b>Special Attacks </b>hatred, sneak attack +4d6<br/>
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<hr/><b>Statistics</b><br/>
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<hr/><b>Str </b>8, <b>Dex </b>20, <b>Con </b>12, <b>Int </b>14, <b>Wis </b>10, <b>Cha </b>10<br/>
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<b>Base Atk </b>+7; <b>CMB </b>+5; <b>CMD </b>22<br/>
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<b>Feats </b>Combat Expertise, Dodge, Exotic Weapon Proficiency (repeating light crossbow), Mobility, Weapon Focus (repeating light crossbow)<br/>
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<b>Skills </b>Acrobatics +15 (+11 to jump), Appraise +10, Bluff +10, Climb +5, Craft (Brewmaster) +5, Diplomacy +5, Disable Device +22, Disguise +5, Escape Artist +15, Intimidate +5, Knowledge (dungeoneering) +10, Linguistics +10, Perception +15, Perform (dance) +5, Sense Motive +5, Sleight of Hand +10, Stealth +27, Swim +5, Use Magic Device +13;<b> Racial Modifiers </b>+2 Perception<br/>
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<b>Languages </b>Common, Custom Language, Custom Language, Gnome, Sylvan<br/>
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<b>SQ </b>gnome magic, hide in plain sight, rogue talents (fast stealth, snap shot, surprise attacks, trap spotter), trapfinding +4<br/>
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<b>Other Gear </b><i>+2 shadow leather armor</i>, <i>[+2d6] lethal or nonlethal</i>, <i>bracers of aspect of the falcon</i>, <i>cloak of resistance +2</i>, <i>ring of protection +1</i>, <i>trapspringer's gloves</i>, 150 gp<br/>
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<hr/><b>Special Abilities</b><br/>
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<hr/><b>Combat Expertise +/-2</b> Bonus to AC in exchange for an equal penalty to attack.<br/>
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<b>Darkvision (60 feet)</b> You can see in the dark (black and white vision only).<br/>
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<b>Defensive Training +4</b> Gain a dodge bonus to AC vs monsters of the Giant subtype.<br/>
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<b>Evasion (Ex)</b> If you succeed at a Reflex save for half damage, you take none instead.<br/>
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<b>Fast Stealth (Ex)</b> You may move at full speed while using the Stealth skill without penalty.<br/>
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<b>Hatred +1</b> Gain a bonus to attack vs goblinoid/reptilian humanoids.<br/>
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<b>Hide in Plain Sight (Su)</b> You can use Stealth even while observed, as long as there is a shadow within 10'<br/>
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<b>Improved Uncanny Dodge (Lv >=14) (Ex)</b> Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.<br/>
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<b>Low-Light Vision</b> See twice as far as a human in low light, distinguishing color and detail.<br/>
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<b>Mobility</b> +4 to AC vs. AoO provoked by moving out of or through a threatened area.<br/>
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<b>Snap Shot (Ex)</b> On surprise rd treat init as if roll 20, but must make a ranged att, then roll normally.<br/>
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<b>Sneak Attack +4d6</b> Attacks deal extra dam if flank foe or if foe is flat-footed.<br/>
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<b>Surprise Attacks (Ex)</b> Opponents are always flat-footed against you in the surprise round.<br/>
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<b>Trap Sense +2 (Ex)</b> +2 bonus on reflex saves and AC against traps.<br/>
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<b>Trap Spotter (Ex)</b> Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.<br/>
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<b>Trapfinding +4</b> Gain a bonus to find or disable traps, including magical ones.<br/>
  
DEX: 20 (+5) (Level 4 & 8 Bonus)
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CON: 10
 
 
INT: 14 (+2)
 
 
WIS: 10
 
 
CHA: 10
 
 
==Secondary Attributes==
 
HP: 80 = 8 + (7 x 8) + 8 Favored Class Bonuses
 
 
AC: 22 (26 vs. Move Triggered AoO) (+4 Armor, +1 Buckler, +5 Dexterity, +1 Size, +1 Dodge)
 
 
===Combat===
 
 
BaB: +6/+1
 
 
CMB: +4 = +6 BaB - 1 Str - 1 Size
 
 
CMD: 20 (14 FF) = 10 + 6 BaB - 1 Str + 5 Dex - 1 Size + 1 Dodge
 
:14 Flat Footed
 
:+2 vs. Traps
 
:+4 vs. Giants
 
:+4 vs. Move AoOs
 
 
===Saves===
 
 
Fort: +4 = +3 Base +0 CON +1 cloak
 
 
Ref: +13 = +7 Base +5 DEX +1 cloak
 
 
Will: +3 = +3 Base -1 WIS +1 cloak
 
*+2 vs. Illusions
 
*+3 vs. Traps (+2 from class, +1 luck bonus from Trapspringer's Gloves)
 
 
==Languages==
 
Gnomish, Dwarvish, Kobold, Odessan, Ubrekti, Empty, Empty, Empty, Empty
 
 
 
==Feats and Special Abilities==
 
===Standard===
 
* Armor proficiency (Light)<br />
 
* "Gnome" Named Weapons<br />
 
* Rogue Weapons<br />
 
* Level 1: Combat Reflexes<br />
 
* Level 3: Exotic Weapon Proficiency (Repeating Crossbow)<br />
 
* Level 5: Dodge<br />
 
* Level 7: Mobility<br />
 
* Level 9: Weapon Focus (Repeater<br />
 
 
===Gnome Abilities===
 
* Ancient Grudge: +1 to atk rolls vs humans
 
* +2 illusion save
 
* +4 AC vs giants
 
* Magical Attunement: Detect Magic at will.
 
* Low Light Vision
 
* Magical Tinkerer: +2 on Use Magic Device checks, and UMD is always a class skill.
 
* Small size
 
 
===Rogue Class Abilities===
 
* Hide in Plain Sight
 
* Sneak Attack +4d6
 
* Trapfinding (+1/2 Rogue Level to Perception to Find Traps and DD to *all* Disable Device checks)
 
* Trap Sense +2
 
* Evasion
 
* Uncanny Dodge
 
* Improved Uncanny Dodge
 
* Rogue Talent (2nd): Fast Stealth
 
* Rogue Talent (4th): Trap Spotter
 
* Rogue Talent (6th): Surprise Attack
 
* Rogue Talent (8th): Snap Shot
 
 
==Skill Ranks==
 
 
TO UPDATE AND AUDIT!
 
 
* Acrobatics = +15 = 7 Ranks + 5 Stat + 3 Class Skill
 
* Appraise = +10 = 5 Ranks + 2 Stat + 3 Class Skill
 
* Bluff = +10 = 7 Ranks + 0 Stat + 3 Class Skill
 
* Climb = +5 = 3 Ranks + -1 Stat + 3 Class Skill
 
* Craft (Brewmaster) = +7 = 2 Ranks + 2 Stat + 3 Class Skill
 
* Diplomacy = +5 = 2 Ranks + 0 Stat + 3 Class Skill
 
* Disable Device = +20 (+25) = 8 Ranks + 5 Stat + 3 Class Skill +4 Trapfinding (+5 Monocle)
 
* Disguise = +5 = 2 Ranks + 0 Stat + 3 Class Skill
 
* Escape Artist = +10 = 2 Ranks + 5 Stat + 3 Class Skill
 
* Intimidate = +5 = 2 Ranks + 0 Stat + 3 Class Skill
 
* Knowledge (Dungeoneering) = +10 = 5 Ranks + 2 Stat + 3 Class Skill
 
* Linguistics = +10 (+15) = 5 Ranks + 2 Stat + 3 Class Skill (+5 Monocle)
 
* Perception = +10 = 5 Ranks + 2 Stat + 3 Class Skill
 
* Perform (Dance) = +5 = 2 Ranks + 0 Stat + 3 Class Skill
 
* Sense Motive = +5 = 2 Ranks + 0 Stat + 3 Class Skill
 
* Stealth = +25 = 8 Ranks + 5 Stat + 3 Class Skill + 4 Size + 5 Armor
 
* Swim = +3 = 1 Ranks - 1 Stat + 3 Class Skill
 
* Use Magic Device = +10 = 7 Ranks + 0 Stat + 3 Class Skill + 2 Gnome
 
  
 
==Noteworthy Gear==
 
==Noteworthy Gear==
 
* [[Hunter's Repeater]]
 
* [[Hunter's Repeater]]
* Cloak of Resistance +1
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* Cloak of Resistance +2
 
* +2 Shadow Leather Armor
 
* +2 Shadow Leather Armor
 
* [[Professor's Monocle]]
 
* [[Professor's Monocle]]
 
* Ring of Counting
 
* Ring of Counting
* Ring of Sustenance
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* Ring of Protection +1
 
* <strike>Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)</strike>
 
* <strike>Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)</strike>
 
* Everwand of Create Water, 10 Gallon per Use [5/day]
 
* Everwand of Create Water, 10 Gallon per Use [5/day]

Revision as of 17:29, 30 January 2016

Character Stats
THED.jpg
Level 9
Race Hakani Gnome
Class Rogue
Armor Masked Gnome's Black Leather Armor
(+2 Shadow Leather)
Weapon(s) MW Light Repeater Crossbow
Hometown Somewhere in Odessa

Player: xorry
Name: Thed (a pseudonym--real name unknown)
Classes/Levels: Rogue/8 & Shadowdancer/1
Experience: 84602
Race: Gnome
Alignment: CG (CN?)
Origin: Outside of Farandan, Odessa
Residence: Currently none.

<html> <head><title>Thed Pathfinder - created with Hero Lab®</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> </head> <body> Thed Pathfinder
Gnome rogue 8/shadowdancer 2
LN Small humanoid (gnome)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +15


Defense

AC 22, touch 18, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 size)

hp 89 (10d8+18)
Fort +6, Ref +14, Will +5; +2 vs. illusions
Defensive Abilities defensive training, evasion, improved uncanny dodge, trap sense +2


Offense

Speed 20 ft.

Ranged [+2d6] lethal or nonlethal +15/+10 (1d6+1/19-20 plus 2d6)
Special Attacks hatred, sneak attack +4d6


Statistics

Str 8, Dex 20, Con 12, Int 14, Wis 10, Cha 10

Base Atk +7; CMB +5; CMD 22
Feats Combat Expertise, Dodge, Exotic Weapon Proficiency (repeating light crossbow), Mobility, Weapon Focus (repeating light crossbow)
Skills Acrobatics +15 (+11 to jump), Appraise +10, Bluff +10, Climb +5, Craft (Brewmaster) +5, Diplomacy +5, Disable Device +22, Disguise +5, Escape Artist +15, Intimidate +5, Knowledge (dungeoneering) +10, Linguistics +10, Perception +15, Perform (dance) +5, Sense Motive +5, Sleight of Hand +10, Stealth +27, Swim +5, Use Magic Device +13; Racial Modifiers +2 Perception
Languages Common, Custom Language, Custom Language, Gnome, Sylvan
SQ gnome magic, hide in plain sight, rogue talents (fast stealth, snap shot, surprise attacks, trap spotter), trapfinding +4
Other Gear +2 shadow leather armor, [+2d6] lethal or nonlethal, bracers of aspect of the falcon, cloak of resistance +2, ring of protection +1, trapspringer's gloves, 150 gp


Special Abilities

Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.

Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Hide in Plain Sight (Su) You can use Stealth even while observed, as long as there is a shadow within 10'
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Snap Shot (Ex) On surprise rd treat init as if roll 20, but must make a ranged att, then roll normally.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

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Noteworthy Gear

  • Hunter's Repeater
  • Cloak of Resistance +2
  • +2 Shadow Leather Armor
  • Professor's Monocle
  • Ring of Counting
  • Ring of Protection +1
  • Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)
  • Everwand of Create Water, 10 Gallon per Use [5/day]
  • Wand of Cure Light Wounds (Purchased)
  • Wand of Bear's Endurance (Charges?)
  • Plague Diary
  • Masterwork Thieves Tools
  • Trapspringer's Gloves (+5 bonus to disable device, +1 to saves vs traps)