Difference between revisions of "Wydmoor Free City"

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Early in the spring of {{year|1401}}, the seemingly random misfortunes of Wydmoor came into a frightening clarity when it was discovered that a contingent of the Odessan army - in league with Hobgoblin auxiliaries - had occupied Iros Forge, where they had wintered, and subsequently marched on Yalmrith, presumably with the long term goal of laying siege and capturing the Free City itself.
 
Early in the spring of {{year|1401}}, the seemingly random misfortunes of Wydmoor came into a frightening clarity when it was discovered that a contingent of the Odessan army - in league with Hobgoblin auxiliaries - had occupied Iros Forge, where they had wintered, and subsequently marched on Yalmrith, presumably with the long term goal of laying siege and capturing the Free City itself.
  
==Political Structure==
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Shortly before winter in 1401 [[FI]], the Odessan army assaulted main city, breached the walls, and razed everything except for the Cathedral. It is presently abandoned.
The city is governed by a [[Mayor of Wydmoor|mayor]], who is one of two officials elected by a yearly popular vote. The office is currently held by [[Calvis Wydsomme]], a well-connected and powerful figure who is the patriarch of one of the powerful [[First Families of Wydmoor]]. Wydmoor law and order is provided by the [[Wydmoor City Guard|city guard]], which is run by the second elected official, the [[Sheriff of Wydmoor|sheriff]]. The current sheriff is [[Edrell Odenthorpe]], a relative newcomer to the city who has caused some commotion with his surprising election.
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The [[Hadriarch of Wydmoor]] is a powerful figure as well. The centuries long pilgrimage trade has financed the construction of a great cathedral and helps maintain the city's defense force, provided by the [[Bog Wraiths]], a mercenary company that operates out of [[Castle Wydmoor]]. It also helps pay for the [[Wydmoor Town Magius|Town Magius]], usually hired from one of the great [[University|Universities]]. 
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The walled section of the city is about 8 square miles, along with another several miles of tightly regulated urban space outside of Wydmoor Castle and the river harbor. Another 15 miles to the north and south of the city are dedicated to intensive agriculture, most of which is retained by the government for a harvest cycle (in reserve for siege) before being distributed among the citizens and sold for profit.
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==Diplomatic Relationships==
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Since the swamp effectively prevents access to Alexia, and the Bloodmane hills make travel to Odessa difficult, Wydmoor Free City is primarily influenced by Ubrekt to the south. While its autonomy assures an unusually diverse population, Ubrekti is by far the most common heritage, and at least three quarters claim current or ancestral Ubrekti ties. However, the past two decades have seen a large influx of Alexian refugees fleeing the famine and war of their homeland.
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There's an old Ubrekt saying:  "What happens in Wydmoor Free City..."
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"...will nevertheless lighten your purse."
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==Settlement Statistics (PF)==
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===City Stats (Siege)===
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CN small city
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Corruption +3; Crime +5; Economy -2; Law +2; Lore -3; Society +1
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Qualities: Notorious, Impoverished
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Danger +5
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===City Stats (Normal)===
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CN Large city
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Corruption +2; Crime +2; Economy +1; Law -2; Lore -1; Society +3
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Qualities: Notorious, Tourist Attraction
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Danger +0
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===Demographics (Siege)===
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Government: Council
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Population ~12,000 (10,000 humans; 1,500 halflings; 500 other)
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===Demographics (Normal)===
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Government: Autocracy
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Population ~20,000 (15,000 humans; 4,000 halflings; 1000 other)
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===Notable NPCs===
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*Naprid Daithe
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*Ralth Onorodil
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*Scion of Wydsomme
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*Fenn Lenrick
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*Teodora Mann
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*Dandrell
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*Haggar the Brickmaker
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*The Pawnbroker Whose Name I Forget
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===Marketplace (Siege)===
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Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 5th
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Minor Items 3d4; Medium Items 1d6
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===Marketplace (Normal)===
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Base Value 8,000 gp; Purchase Limit 50,000 gp; Spellcasting 7th
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Minor Items 4d4; Medium Items 3d4; Major Items 2d4
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Revision as of 14:06, 6 June 2014

Wymoor Free City is an independent city-state located at the meeting-point of Ubrekt, Odessa, and Alexia. Despite being surrounded by much larger empires, the city of Wydmoor is a highly autonomous city. This is in part due to its strategic location--the Wydmoor Swamp to the east and the Bloodmane Hills to the north and west allow for strong defensive fortifications. However, the city is also politically protected, with a powerful mercantile tradition, substantial iron mines, and strong ties to the Arch-Warden and the Church of Alexandria. Finally, Wydmoor is one of the most significant and widely recognized Tragidore Shrines in the mainland, and draws a great many pilgrims throughout the year.

It was destroyed in late 1401 by the invading army of Odessa.

History

The City of Wydmoor has been an autonomously governed city-state since it was occupied in 701 FI by Ubrekti heretics during the disunity of the Third Interregnum, who cleared much of the swamp and quickly picked up productive agriculture. When besieged by the forces of Odriss Rockheart several years later, the city was already able to hold out the six years it took Rockheart and the heretics to truce. The leader of the heretics renounced the heresy and accepted the Hadriarchy of Wydmoor Free City. In 712 FI, when Rockheart assumed the Arch-Wardenship, he granted Wydmoor its autonomy in recognition of its support.

  • NOTEWORTHY EVENTS THAT HAPPEN SINCE THEN *

Recent History

In the winter of 1400 FI, a massive fire destroyed over a third of the Free City, wiping out the Warrens entirely, and doing significant damage to the craft and bazaar districts. Thanks to the help of the Bog Wraiths and the City Guard, much of the city was evacuated to Onararch Landing.

In the aftermath of this fire, a great deal of political turmoil has struck the city. The evacuation left the city guard woefully undermanned, spawning an overt conflict between the Edrell Odenthorpe's remaining loyalists and his former allies in the Thieves' Guild. Additionally, in order to prevent plague, and assure the election of his allies, the mayor refused to lower or waive the entry tax, thus keeping the refugees stranded at the landing even after the beginning of the seasonal thaw.

Thanks to an agreement reached between Mayor Wydsomme and Mose & Company, the latter problem was somewhat addressed: A timetable for reentry was set up, allowing skilled artisans to return immediately to assist with rebuilding, while a staggered entry for the remaining refugees will begin in the spring. In addition, the Mayor agreed to work to release grain from the defensive siege reserves in order to alleviate hunger issues at the Onarach refugee camp and the Hadriarch agreed to dispatch some of his clerics to aid with disease and sanitation issues.

Early in the spring of 1401 FI, the seemingly random misfortunes of Wydmoor came into a frightening clarity when it was discovered that a contingent of the Odessan army - in league with Hobgoblin auxiliaries - had occupied Iros Forge, where they had wintered, and subsequently marched on Yalmrith, presumably with the long term goal of laying siege and capturing the Free City itself.

Shortly before winter in 1401 FI, the Odessan army assaulted main city, breached the walls, and razed everything except for the Cathedral. It is presently abandoned.