Difference between revisions of "Talk:Elk Rider"

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:I've been talking to Pete about a prestige class for him, and I think you'll like it. I won't spoil it, since he's supposed to be putting it on the wiki once he's fleshed out the concept, but it should be fun. -[[User:Slitherrr|Slitherrr]]
 
:I've been talking to Pete about a prestige class for him, and I think you'll like it. I won't spoil it, since he's supposed to be putting it on the wiki once he's fleshed out the concept, but it should be fun. -[[User:Slitherrr|Slitherrr]]
 +
:: Some sort of elementalist or pyromancer, I'm assuming? There are probably fifty of those in the wild already, but I'm looking forward to it. I kinda figured pete would just stick with Sorc all the way. --[[User:Detarame|absalom]] 08:53, 11 May 2010 (EDT)

Revision as of 08:53, 11 May 2010

Bullshit up here cleared out. History if interested. -Slitherrr 17:02, 10 May 2010 (EDT)


Alright - Let's do this! Step one : Find good Deer/Elk stats. http://www.enworld.org/forum/d-d-legacy-discussion/165569-stats-deer.html

I should have at least one of those references, so I'll take a look when I get home and remember. -Slitherrr
So I should have taken that rank of ride I was considering eh.. hrm. Could be an interesting thing. Though someone is bound to recognize that connection and get my elf but captured. :-P
There's nobody around to train you (that we know of), but that may just mean you'd be the origin of a rebirth of the discipline. If that's the case, you'll be so important that you're almost *guaranteed* to be captured. -Slitherrr


Dire Elk
Huge Animal
12d8+60 (114 hp)
+0
50 ft
15 (-2 size, +7 natural)
touch 8 ff 15
slam +14 melee and 2 hooves +9 melee, or gore +14 melee
slam 2d6+7, hoof 2d4+3, gore 2d8+10
10ft by 20ft/10 ft
trample 2d8+10
low light vision, scent
fort +13, ref +8, will +8
str 24 dex 11 con 20 int 2 wis 11 cha 7
listen +6 spot +6

I should be able to get regular Elk stats, too, in a bit here. -Slitherrr

Elk (via World of Warcraft Manual of Monsters)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14(-lsize,+l Dex,+4natural),touch10,ff 13
Base Att/Grapp: +2/+12
Attack: Hoof +7 Melee (1d6+6) or bite +7 melee (1d8+6) or gore +7 melee (1d8+6)
full attack: 2 hooves +7 melee(1d6+6) and bite +2 melee (1d8+3) or gore +2 melee (1d8+3)
space/reach: 10ft/5ft
special attack: charge
special qualities: lowlight vision, scent
saves F/R/W: +6/+4/+2
Abilities: str 22, dex 13, con 17, int 2, wis 13, cha 6
skills: listen +6 spot +6
feats: alertness, endurance
environment: cold and temperate forest, hill and mountains
organization: solitary bull, bachelor group (2-8 bulls) or herd (4-400 cows plus 100% young)
challenge rating: 1
treasure: none
alignment: neutral
advancement: 4-10 HD (Large)
Level Adjustment: --


This guy looks pretty reasonable for an animal companion.

Ya, very similar stats to a horse.
I've been talking to Pete about a prestige class for him, and I think you'll like it. I won't spoil it, since he's supposed to be putting it on the wiki once he's fleshed out the concept, but it should be fun. -Slitherrr
Some sort of elementalist or pyromancer, I'm assuming? There are probably fifty of those in the wild already, but I'm looking forward to it. I kinda figured pete would just stick with Sorc all the way. --absalom 08:53, 11 May 2010 (EDT)