Difference between revisions of "Al's Character Sheet (Pathfinder)"

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(Created page with " ==Attributes== {| |Strength || 8 (-1) |- |Dexterity || 16 (+3) |- |Constitution || 12 (+1) |- |Intelligence || 14 (+2) |- |Wisdom || 19 (+4) |- |Charisma || 10 (+0) |} ==Sec...")
 
(Secondary Attributes)
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==Secondary Attributes==
 
==Secondary Attributes==
 
{|
 
{|
|Hit Points || 108 = (8) + (7 x 11) + (+2 CON/HD) + 12 (Favored Class x 12)
+
|Hit Points || 106 = (8) + (7 x 11) + (+2 CON/HD) + 12 (Favored Class x 12) -2 Tattoo
 
|-
 
|-
 
|Armor Class || ?? (10 +3 Dexterity, +? Armor, +? Shield)
 
|Armor Class || ?? (10 +3 Dexterity, +? Armor, +? Shield)
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|Will Save || +12 (+8 Cleric, +4 Wiz)
 
|Will Save || +12 (+8 Cleric, +4 Wiz)
 
|}
 
|}
 
  
 
==Languages==
 
==Languages==

Revision as of 21:09, 21 January 2013


Attributes

Strength 8 (-1)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 19 (+4)
Charisma 10 (+0)

Secondary Attributes

Hit Points 106 = (8) + (7 x 11) + (+2 CON/HD) + 12 (Favored Class x 12) -2 Tattoo
Armor Class  ?? (10 +3 Dexterity, +? Armor, +? Shield)
Combat Maneuver Defense 21 (18 Fl) (10 +9 BaB +3 Dexterity, -1 Str)
Combat Maneuver Bonus +8 (+9 BaB -1 Str)
Base Attack Bonus +9 / +4
Base Speed 30 Feet
Concentration Check +16 (12 Caster Level +4 Wis)
Fort Save +9 (+8 Druid +1 Fort)
Reflex +7 (+3 Cleric, +3 Dex)
Will Save +12 (+8 Cleric, +4 Wiz)

Languages

  • Sidhe
  • Ubrekti

Feats

Bonus

  • Low-Light Vision
  • Elven Immunity
  • Elven Magic
  • Keen Senses
  • Weapon Familiarity

Class

  • Weapon Proficiency: Druid
  • Animal Companion
    • Link, Share Spells
  • Nature Sense
  • Wild Empathy
  • Woodland Stride
  • Trackless Step
  • Resist Nature's Lure
  • Wild Shape (5/day)
    • Animal, Elemental, Plant
  • Venom Immunity

Purchased

  • 1st: Self Sufficient
  • 3rd: Ranger Tracking
  • 5th: Combat Expertise
  • 7th: Natural Spell
  • 9th: Improved Natural Attack (Slam)
  • 11th: ???????

Skills

  • Climb (+4) = 2 -1 Str +3 Class
  • Disguise (+1) = 1
  • Fly (+15) = 9 +3 Dex +3 Class
  • Knowledge [Nature] (+19) = 12 +2 Int +3 Class +2 Class
  • Knowledge [Wydmoor] (+3) = 1 +2 Int
  • Perception (+20) = 11 +4 Wis +3 Halfling +2 Race
  • Ride (+7) = 1 +3 Dex +3 Class
  • Spellcraft (+6) = 1 +2 Int +3 Class Skill
  • Survival (+25) = 12 +4 Wis +4 Feat +2 Class +3 Class
  • Swim (+5) = 3 -1 Str +3 Class

Spells

Caster Level: 12
DC = 10 + Wis Mod + Spell Level
  • Oth = 4
  • 1st = 5
  • 2nd = 5
  • 3rd = 5
  • 4th = 4
  • 5th = 3
  • 6th = 2


Cool Items

Ivory Swan

Cloak of the Elements

  • Gift from Ed.
  • 2DR vs. Fire, Acid, Cold

I think I got rid of this when we found out that Ed was a lying jerk.

Gargoyle Hide Armor

  • Functions as Dragon Scale Armor
  • Recovered when a Scrag attacked the party's raft.
  • Ugly as hell.

Shapechanger's Tattoo

  • A gift from the Lizardfolk Hierophant.
  • Occupies Bracer slot, cannot be removed except through its destruction.
  • -2 Max Hit Points
  • Gives the following abilities when using Wild Shape
    • +4 Enhancement bonus to strength for forearm/front paw/tentacle attacks.
    • Forearm/Front Paw/Tentacle attacks treated as magical weapons.

Amulet of the Dark Heart

  • Recovered from Lizardfolk Usurper
  • Barkskin (+3) 3/day

Animal Companion

Brown bear named Grrrllwofrowffgrr ("Girl").