Anise's Character Sheet (3.5e)

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This is the 3.5e version of this sheet. For the Pathfinder version, see Anise's Character Sheet (Pathfinder).

Character Stats
Anise.jpg
Level 7
Race Elf
Class Ranger
Armor Masterwork Studded Leather
Weapon(s) Pavor Nocturnus, Longsword
Hometown Someplace, Sidhe-Praxen

Player: Feantari
Name: Alassea Pilindalarca
Classes/Levels: Ranger 7
Experience: 26570
Race: Elf
Alignment: CN
Origin: Someplace, Sidhe-Praxen
Residence: Currently none

Attributes

Primary

STR: 14
DEX: 17
CON: 6 (+2 item bonus = 8)
INT: 14
WIS: 14
CHA: 10

Secondary

Hit Points 36 (42) (8-2) + <(7-2) x 6> (+ 7 with Amulet)
Armor Class 16 +3 MW Studded Leather, +3 Dex bonus
Base Attack Bonus +7/+2 +7/+2 Ranger
Initiative +3 +3 Dex
Base Speed 30 ft
Fort Save +4 +5 Ranger, -1 Stat
Reflex Save +8 +5 Ranger, +3 Stat
Will Save +4 +2 Ranger, +2 Stat

Languages

Sidhe, Odessan, Ubrekti, Dwarven

Skills

Skill Bonus Bonus Derivation
Climb 4 2 rank
Craft (Bowyer) 8 4 ranks + Masterwork tools (+2)
Disguise 5 3 ranks + Disguise kit (+2)
Handle Animal 1 1 ranks
Heal 7 5 ranks
Hide 8 5 ranks
Knowledge (dungeoneering) 4 2 ranks
Knowledge (nature) 7 3 ranks + 2 bonus from survival synergy
Knowledge (geography) 10 8 ranks
Listen 14 10 ranks + 2 racial bonus
Move Silently 13 10 ranks
Profession (Watercraft) 3 1 ranks
Ride 6 3 ranks
Search 7 3 ranks + 2 racial bonus
Spot 14 10 ranks + 2 racial bonus
Survival 12 10 ranks, +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.

Rare Spells

Level 4: Climb Walls
Level 6: Marked Man

Feats and Special Abilities

Standard Feats

Point Blank Shot
Precise Shot
Mounted Combat

Ranger Bonus Feats

Track
Endurance

Class abilities

Armor Prof. (Light)
Martial Weapon Proficiency
Simple Weapon Proficiency
Wild Empathy
1st Favored Enemy (animals)
Combat Style (Archery): Rapid Shot
Animal Companion
2nd Favored Enemy (undead) (+4)
Improved Combat Style (Archery): Manyshot
Woodland Stride

Elven race abilities

Low-Light Vision
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects
Weapon Proficiency: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow)
+2 racial bonus on Listen, Search, and Spot checks
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Level Progression

Level 1: Ranger

Base F/R/W: +2/+2/+0
BAB: +1
Feats: Point Blank Shot, Track, Light Armor Proficiency, Martial Weapon Proficiency
Class Abilities: Wild Empathy, Favored Enemy (animals)
Languages: Sidhe, Odessan, Ubrekti, Dwarven
Skills: (6 + 2) * 4= 32 points

Craft (Bowyer) 4 ranks
Heal 2 ranks
Hide 2 ranks
Knowledge (nature) 2 ranks
Knowledge (geography) 4 ranks
Listen 4 ranks
Move Silently 4 ranks
Search 2 ranks
Spot 4 ranks
Survival 4 rank

Level 2: Ranger

Base F/R/W: +3/+3/+0
BAB: +2
Class Abilities: Combat Style (Archery): Rapid Shot
Skills: 6 + 2= +8 points

Climb +1 rank
Hide +1 rank
Disguise +.5 ranks, CC
Knowledge (geography) +1 rank
Listen +1 rank
Move Silently +1 rank
Spot +1 rank
Survival +1 rank

Level 3: Ranger

Base F/R/W: +3/+3/+1
BAB: +3
Class Abilities: Endurance
Skills: 1 leftover + 6 + 2 = +8 points

Climb +1 rank
Disguise +.5 ranks (point gain), CC
Hide +1 rank
Knowledge (geography) +1 rank
Listen +1 rank
Move Silently +1 rank
Spot +1 rank
Survival +1 rank

Level 4: Ranger

Base F/R/W: +4/+4/+1
BAB: +4
Class Abilities: Animal Companion
Attribute Point: +1 Dex (17)
Skills: 6 + 2 = +8 points

Heal +1 rank
Hide +1 rank
Disguise +.5 ranks, CC
Knowledge (geography) +1 rank
Listen +1 rank
Move Silently +1 rank
Spot +1 rank
Survival +1 rank

Level 5: Ranger

BAB: +1 to +5
Class Abilities: 2nd Favored Enemy
Skills: 6 + 2 = +8 points

Heal +1 rank
Disguise +.5 ranks (point gain), CC
Knowledge (geography) +1 rank
Knowledge (nature) +1 rank
Listen +1 rank
Move Silently +1 rank
Spot +1 rank
Survival +1 rank

Level 6: Ranger

BAB: +1 to +6/+1
Class Abilities: Improved combat style (Manyshot)
Feat: Mounted combat
Skills: 6 + 2 = +8 points

Heal +1 rank
Disguise +.5 ranks, CC
Knowledge (dungeoneering) +1 rank
Listen +1 rank
Move Silently +1 rank
Ride +1 rank
Spot +1 rank
Survival +1 rank

Level 7: Ranger

BAB: +1 to +7/+2
Class Abilities: Woodland Stride
Skills: 6 + 2 = +8 points

Disguise +.5 ranks, CC
Handle Animal +1 rank
Listen +1 rank
Profession (Watercraft) +1 rank
Ride +2 ranks
Spot +1 rank
Survival +1 rank

Trappings and Items of Note

Aliases of Note

Anise Breckt

Currently used, this alias was used a few times in Gildenhome and used upon meeting Kib Absold and his band of adventurers.

Alice Duvaccet

This alias was used during service in the Odessan Army.

Charis Lorren

This alias was used with some regularity in the Heartwood Forest region of Odessa. Possibly connected to the Heartwood Breakfast Killer, an opportunistic bandit that gained some local notoriety for taking advantage of travelers as they went about their morning routine.