Difference between revisions of "Germain's Character Sheet (Pathfinder)"

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|-
 
|-
 
|[http://www.d20pfsrd.com/skills/bluff Bluff]||||23||||9 ranks, +3 class skill, +4 stat, +2 deceitful, +4 art of deception, +1 voice of the sybil
 
|[http://www.d20pfsrd.com/skills/bluff Bluff]||||23||||9 ranks, +3 class skill, +4 stat, +2 deceitful, +4 art of deception, +1 voice of the sybil
|-
 
|[http://www.d20pfsrd.com/skills/diplomacy Diplomacy]||||9||||1 ranks, +3 class skill, +4 stat, +1 voice of the sybil
 
 
|-
 
|-
 
|[http://www.d20pfsrd.com/skills/disguise Disguise]||||22||||9 ranks, +3 class skill, +4 stat, +2 deceitful, +4 art of deception
 
|[http://www.d20pfsrd.com/skills/disguise Disguise]||||22||||9 ranks, +3 class skill, +4 stat, +2 deceitful, +4 art of deception
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|[http://www.d20pfsrd.com/skills/knowledge Knowledge] (History)||||9||||2 ranks, +3 class skill, +2 stat, +2 bardic knowledge
 
|[http://www.d20pfsrd.com/skills/knowledge Knowledge] (History)||||9||||2 ranks, +3 class skill, +2 stat, +2 bardic knowledge
 
|-
 
|-
|[http://www.d20pfsrd.com/skills/knowledge Knowledge] (Local, Wydmoor Free City)||||19||||11 ranks, +3 class skill, +2 stat, +2 bardic knowledge, +1 achievement
+
|[http://www.d20pfsrd.com/skills/knowledge Knowledge] (Local)||||19||||11 ranks, +3 class skill, +2 stat, +2 bardic knowledge, +1 achievement
 
|-
 
|-
 
|[http://www.d20pfsrd.com/skills/knowledge Knowledge] (Nature)||||9||||2 ranks, +3 class skill, +2 stat, +2 bardic knowledge
 
|[http://www.d20pfsrd.com/skills/knowledge Knowledge] (Nature)||||9||||2 ranks, +3 class skill, +2 stat, +2 bardic knowledge
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|[http://www.d20pfsrd.com/skills/perform.htm Perform] (Oratory)||||26||||10 ranks, +3 class skill, +4 stat, +6 skill focus, +3 voice of the sybil
 
|[http://www.d20pfsrd.com/skills/perform.htm Perform] (Oratory)||||26||||10 ranks, +3 class skill, +4 stat, +6 skill focus, +3 voice of the sybil
 
|-
 
|-
|[http://www.d20pfsrd.com/skills/profession Profession] (Lawyer)||||10||||5 ranks, +3 class skill, +2 stat
+
|[http://www.d20pfsrd.com/skills/profession Profession] (Lawyer)||||9||||4 ranks, +3 class skill, +2 stat
 
|-
 
|-
 
|[http://www.d20pfsrd.com/skills/ride Ride]||||5||||1 ranks, +3 class skill, +1 stat
 
|[http://www.d20pfsrd.com/skills/ride Ride]||||5||||1 ranks, +3 class skill, +1 stat
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* 1st Level Spells: Cure Light Wounds, Timely Inspiration
 
* 1st Level Spells: Cure Light Wounds, Timely Inspiration
 
* 1 Bluff
 
* 1 Bluff
* 1 Diplomacy
+
* 1 Disguise
 
* 1 Knowledge (Geography)
 
* 1 Knowledge (Geography)
 
* 1 Knowledge (History)
 
* 1 Knowledge (History)
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* Versatile Performance: Oratory
 
* Versatile Performance: Oratory
 
* 1 Bluff
 
* 1 Bluff
* 2 Disguise
+
* 1 Disguise
 +
* 1 Knowledge (Arcana)
 
* 1 Knowledge (History)
 
* 1 Knowledge (History)
 
* 1 Knowledge (Local)
 
* 1 Knowledge (Local)
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* 1 Intimidate
 
* 1 Intimidate
 
* 1 Knowledge (Local)
 
* 1 Knowledge (Local)
* 1 Knowledge (Arcana)
+
* 1 Knowledge (Nature)
 
* 1 Perception
 
* 1 Perception
 
* 2 Perform (Oratory)
 
* 2 Perform (Oratory)
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* 1 Intimidate
 
* 1 Intimidate
 
* 1 Knowledge (Local)
 
* 1 Knowledge (Local)
* 1 Knowledge (Nature)
 
 
* 1 Perception
 
* 1 Perception
 
* 1 Perform (Oratory)
 
* 1 Perform (Oratory)
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* 1 Perform (Oratory)
 
* 1 Perform (Oratory)
 
* 1 Profession (Law)
 
* 1 Profession (Law)
 +
* 1 Sense Motive
 
* 2 Stealth
 
* 2 Stealth
 
* 1 Survival
 
* 1 Survival
* 1 Sense Motive
 
  
 
===Level 10: Spy Master 3===
 
===Level 10: Spy Master 3===
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* 1 Perform (Oratory)
 
* 1 Perform (Oratory)
 
* 1 Profession (Law)
 
* 1 Profession (Law)
* 1 Stealth
 
 
* 1 Sense Motive
 
* 1 Sense Motive
 +
* 1 Stealth
  
 
===Level 11: Spy Master 4===
 
===Level 11: Spy Master 4===

Revision as of 20:08, 14 March 2013

Player    MSAllen
Name    Germain
Classes/Levels    Bard 4, Ranger 3, Master Spy 4
Race    Human
Alignment    True Neutral
Origin    Fresia/Flannary
Residence    Wydmoor Free City

Attributes

Primary

Strength    10 (+0)
Dexterity    12 (+1)
Constitution    12 (+1)
Intelligence    14 (+2)
Wisdom    14 (+2)
Charisma    18 (+4) [+2 human racial trait, 4th and 8th level attribute bonus]

Secondary

Hit Points    X   
Armor Class 17 leather armor +2, +1 dex bonus, +2 shield
Base Attack Bonus +9/+4 +3 bard 4, +3 ranger 3, +3 master spy 4
Initiative +1
Base Speed 30 ft. leather
Fort Save +6 +1 bard 4, +3 ranger 3, +1 master spy 4, +1 ring
Reflex Save +10 +4 bard 4, +3 ranger 3, +2 master spy 4, +1 ring
Will Save +10 +4 bard 4, +1 ranger 3, +2 master spy 4, +1 ring, +2 iron will
Leadership (Cohort) 15 +11 level, +4 chr, -1 cohort different alignment, +1 regional renown
Leadership (Follower) 17 +11 level, +4 chr, -1 moves around, +1 regional renown, +2 base of operations

Feats and Abilities

Feats and Class Features

Languages

  • Dwarven
  • Flannari
  • Fresian (??? regional variant)
  • Hakni
  • Odessan
  • Ubrekti
  • Lizardmanlander

Skills

Skill    Bonus    Bonus Derivation
Bluff 23 9 ranks, +3 class skill, +4 stat, +2 deceitful, +4 art of deception, +1 voice of the sybil
Disguise 22 9 ranks, +3 class skill, +4 stat, +2 deceitful, +4 art of deception
Handle Animal 8 1 ranks, +3 class skill, +4 stat
Intimidate 11 4 ranks, +3 class skill, +4 stat
Knowledge (Arcana) 9 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge
Knowledge (Dungeoneering) 9 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge
Knowledge (Geography) 9 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge
Knowledge (History) 9 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge
Knowledge (Local) 19 11 ranks, +3 class skill, +2 stat, +2 bardic knowledge, +1 achievement
Knowledge (Nature) 9 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge
Knowledge (Nobility) 9 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge
Knowledge (Psionics) 8 1 ranks, +3 class skill, +2 stat, +2 bardic knowledge
Knowledge (Religion) 9 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge
Linguistics 8 3 ranks, +3 class skill, +2 stat
Perception 20 11 ranks, +3 class skill, +2 stat, +4 alertness
Perform (Oratory) 26 10 ranks, +3 class skill, +4 stat, +6 skill focus, +3 voice of the sybil
Profession (Lawyer) 9 4 ranks, +3 class skill, +2 stat
Ride 5 1 ranks, +3 class skill, +1 stat
Sense Motive 24 11 ranks, +3 class skill, +2 stat, +4 alertness, +4 art of deception
Stealth 10 6 ranks, +3 class skill, +1 stat
Survival 13 8 ranks, +3 class skill, +2 stat

Local Knowledges

  • Alexandria City
  • Home
  • Ubrekti City
  • Wydmoor Free City
  • Redmane Hills
  • Sherdam Plains

Notable Equipment

Barbarian King's Buckler

  • +1 buckler
  • when first struck by a missile weapon in a round, you may make a DC 20 save to block the arrow
  • any arrows passing within 10' the wielder are rerouted to him

Coldheart Bow

  • +1 shortbow
  • +1d6 cold damage on hits

Bog Iron Longsword

  • masterwork cold-iron longsword
  • forged from Wydmoor Bog Iron

Horn of Haste

  • silver horn
  • cast haste 2/day (as a 5th level caster)
  • Must be blown, does not operate in magical silence

Amulet of Halitosis

  • breath fire 3/day
  • 15" cone, 5d4 damage, DC 15 reflex

Hat of Disguise

  • alter appearance as per disguise self
  • at will, 10 minutes per activation.

Ring of E-Mail

  • ring of resistance +1 (all saves)
  • can be activated to send a 20 word message to Edrell, but protection is lost for 24 hours
  • The E stands for Edrell
  • Can't be seen wearing this around if Ed's betrayal becomes common knowledge

Absolutely Fabulous Earring of Competence

  • +1 to intelligence skill checks
  • can be activated to cast Fox's Cunning, but skill bonus is lost for 24 hours
  • gave it to Egg

Ring of Tweets

  • once per day, may send a 10 word message to Edrell
  • invisible for 2 rounds, at-will, 2-day
  • stolen by that rat Fenn

Advancement

  • Human Feat: Alertness
  • Favored Class: Bard

Level 1: Bard 1

  • Level Feat: Deceitful
  • Favored Class: +1 skill point
  • 0th Level Spells: Detect Magic, Light, Message, Read Magic
  • 1st Level Spells: Cure Light Wounds, Timely Inspiration
  • 1 Bluff
  • 1 Disguise
  • 1 Knowledge (Geography)
  • 1 Knowledge (History)
  • 1 Knowledge (Local)
  • 1 Knowledge (Nobility)
  • 1 Knowledge (Religion)
  • 1 Perception
  • 1 Perform (Oratory)
  • 1 Sense Motive

Level 2: Bard 2

  • Favored Class: +1 sill point
  • 0th Level Spells: Mage Hand
  • 1st Level Spells: Tap Inner Beauty
  • Versatile Performance: Oratory
  • 1 Bluff
  • 1 Disguise
  • 1 Knowledge (Arcana)
  • 1 Knowledge (History)
  • 1 Knowledge (Local)
  • 1 Knowledge (Nature)
  • 1 Knowledge (Nobility)
  • 1 Perception
  • 1 Perform (Oratory)
  • 1 Sense Motive

Level 3: Ranger 1

  • Level Feat: Skill Focus (Perform)
  • Favored Enemy: Human
  • 1 Bluff
  • 1 Disguise
  • 1 Handle Animal
  • 1 Intimidate
  • 1 Knowledge (Local)
  • 1 Perception
  • 1 Ride
  • 1 Sense Motive
  • 1 Survival

Level 4: Bard 3

  • Level Stat Increase: Charisma
  • Favored Class: +1 skill point
  • 0th Level Spells: XXXX
  • 1st Level Spells: XXXX
  • 1 Bluff
  • 1 Disguise
  • 1 Intimidate
  • 1 Knowledge (Local)
  • 1 Knowledge (Nature)
  • 1 Perception
  • 2 Perform (Oratory)
  • 1 Sense Motive
  • 1 Survival

Level 5: Ranger 2

  • Level Feat: Urban Forrager
  • Combat Style Feat: Precise Shot
  • 1 Bluff
  • 1 Disguise
  • 1 Knowledge (Dungeoneering)
  • 1 Knowledge (Local)
  • 1 Linguistics
  • 1 Perception
  • 1 Perform (Oratory)
  • 1 Sense Motive
  • 1 Survival

Level 6: Bard 4

  • Favored Class: +1 skill point
  • 2nd Level Spells: XXXX, XXXX
  • 1 Bluff
  • 1 Disguise
  • 1 Intimidate
  • 1 Knowledge (Geography)
  • 1 Knowledge (Local)
  • 1 Perception
  • 1 Perform (Oratory)
  • 1 Sense Motive
  • 2 Survival

Level 7: Ranger 3

  • Level Feat: Leadership
  • Favored Terrain: Urban
  • 1 Bluff
  • 1 Disguise
  • 1 Knowledge (Local)
  • 1 Linguistics
  • 1 Perception
  • 1 Perform (Oratory)
  • 1 Sense Motive
  • 1 Stealth
  • 1 Survival

Level 8: Spy Master 1

  • Level Stat Bonus: Charisma
  • 1 Intimidate
  • 1 Knowledge (Local)
  • 1 Perception
  • 1 Perform (Oratory)
  • 1 Profession (Law)
  • 2 Stealth
  • 1 Survival

Level 9: Spy Master 2

  • Level Feat: Improved Aid Another
  • 1 Knowledge (Local)
  • 1 Linguistics
  • 1 Perception
  • 1 Perform (Oratory)
  • 1 Profession (Law)
  • 1 Sense Motive
  • 2 Stealth
  • 1 Survival

Level 10: Spy Master 3

  • 1 Bluff
  • 1 Disguise
  • 1 Knowledge (Arcana)
  • 1 Knowledge (Local)
  • 1 Perception
  • 1 Perform (Oratory)
  • 1 Profession (Law)
  • 1 Sense Motive
  • 1 Stealth

Level 11: Spy Master 4

  • Level Feat: Voice of the Sybil
  • 1 Bluff
  • 1 Disguise
  • 1 Knowledge (Dungeoneering)
  • 1 Knowledge (Local)
  • 1 Knowledge (Psionics)
  • 1 Knowledge (Religion)
  • 1 Perception
  • 1 Profession (Law)
  • 1 Sense Motive