Difference between revisions of "Nora's Character Sheet"

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[[Nora_Bellamy|NORA BELLAMY]]  CR 2<br/>
+
<b>Evangelist 4</b>
Female Human Evangelist 2<br/>
+
{{statsbox|nora.jpg|4|Female Human|Evangelist|Breastplate|Morningstar|Marijan (Fresia)}}
LN Medium Humanoid<br/>
+
'''Init '''+0; Listen +4, Spot +4<br/>
+
'''Languages '''Common<br/>
+
---------------------<br/>
+
'''AC 16''', touch 10, flat-footed 16<br/>
+
:(+5 armor, +1 shield)<br/>
+
'''hp '''17 (2d8+2)<br/>
+
'''Fort '''+4, '''Ref '''+0, '''Will '''+7<br/>
+
---------------------<br/>
+
'''Speed '''20ft.<br/>
+
'''Melee weapon '''Masterwork Morningstar +4 (1d8+2) and<br/>
+
:Unarmed Strike +3 (1d3+2)<br/>
+
'''Space '''5 ft.; '''Reach '''5 ft.<br/>
+
'''Base Atk '''+1; '''Grp '''+3<br/>
+
<br/>
+
'''Combat Gear '''Unarmed Strike, Breastplate, Shield, Light Wooden, Masterwork Morningstar<br/>
+
'''Evangelist Spells Known '''(CL 2, +3 melee touch, +1 ranged touch):<br/>
+
1 (DC 15, 5/day) - Bless, Cure Light Wounds, Nystul's Magic Aura, Longstrider<br/>
+
0 (DC 14, 6/day) - Cure Minor Wounds, Detect Magic, Light, Read Magic, Resistance<br/>
+
---------------------<br/>
+
'''Abilities''' Str 14 Dex 10 Con 12 Int 10 Wis 18 Cha 10<br/>
+
'''SQ '''Augment Healing (CDiv), Aura (Ex), Combat Casting, Freedom of Movement (1 round/level/day) (Su), Magic, Travel, Use devices as Wizard<br/>
+
'''Feats '''Armor Proficiency (Light), Armor Proficiency (Medium), Augment Healing (CDiv), Combat Casting, Shield Proficiency, Simple Weapon Proficiency - All<br/>
+
'''Skills '''Balance -5, Climb -3, Concentration +6, Escape Artist -5, Heal +8, Hide -5, Jump -9, Knowledge: Local +1, Knowledge: Religion +1, Move Silently -5, Spellcraft +4, Swim -8<br/>
+
'''Possessions '''combat gear plus Antitoxin (vial), Backpack (13 @ 26.08 lbs), Cleric's vestments, Cold weather outfit, Explorer's Outfit (Free), Flask, Flint and steel, Holy symbol, wooden, Money, Potion of Cure Light Wounds, Potion of Endure Elements, Potion of Protection From Evil, [[Vision Circlet#Vision Circlet, Minor|Vision Circlet, Minor]]<br/>
+
---------------------<br/>
+
'''Augment Healing (CDiv)''' +2 dam healed per spell level of Conjuration [Healing] spell cast.<br/>
+
'''Aura (Ex)''' The Cleric has an aura corresponding to his deity's alignment.<br/>
+
'''Combat Casting''' +4 to Concentration checks to cast while on the defensive.<br/>
+
'''Freedom of Movement (1 round/level/day) (Su)''' You can cast Freedom of Movement on yourself.<br/>
+
'''Magic''' Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of onehalf your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.<br/>
+
'''Travel''' For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.<br/>
+
'''Use devices as Wizard''' Use scrolls, wands and other devices as a wizard of 1/2 your cleric level.
+
  
  
Remaining Cash: ~192gp.
+
Nora is a young human girl with bright red hair and green eyes.
  
[[Category:PC Character Sheets]]
+
 
 +
==Attributes==
 +
{|
 +
|Strength || 14 || (+2)
 +
|-
 +
|Dexterity || 10 || (0)
 +
|-
 +
|Constitution || 12 || (+1)
 +
|-
 +
|Intelligence || 10 || (0)
 +
|-
 +
|Wisdom || 19 || (+4)
 +
|-
 +
|Charisma || 10 || (0)
 +
|}
 +
 
 +
==Secondary Attributes==
 +
{|
 +
|Hit Points || 33
 +
|-
 +
|Armor Class || 16 || (touch 10, flat-footed 16) (+5 armor, +1 shield)
 +
|-
 +
|Base Attack Bonus || +3
 +
|-
 +
|Grapple || +4
 +
|-
 +
|Base Speed || 20 Feet
 +
|-
 +
|-
 +
|Fort Save || +5 || (Base, Base)
 +
|-
 +
|Reflex || +1
 +
|-
 +
|Will Save || +8
 +
|}
 +
 
 +
==Weapons==
 +
 
 +
====Masterwork Morningstar====
 +
*Mainhand: +5 (1d8+2)
 +
*Both Hands: +4, 1d8+3 (fix this in d20)
 +
*Crit: 20/x2
 +
 
 +
====Unarmed Strike====
 +
*+4 (1d3+2) nonlethal
 +
 
 +
==Armor==
 +
 
 +
====Breastplate====
 +
*+5
 +
*Max Dex: +3
 +
*Armor Check: -4
 +
*Arcane Spell Fail: 25%, Medium, Slows
 +
 
 +
====Shield, Light Wooden====
 +
*+1
 +
*Max Dex: +3, Armor Check: -1
 +
*Arcane Spell Fail: 5%, Shield
 +
 
 +
==Items==
 +
 
 +
====[http://wiki.memphisgamers.com/index.php?title=Vision_Circlet#Vision_Circlet.2C_Minor Vision Circlet, minor]====
 +
*[http://wiki.memphisgamers.com/index.php?title=Omen_of_Peril Omen of Peril]  
 +
** 1/day as 1st level caster.
 +
** The vision received is involuntarily spoken aloud by the user.
 +
 
 +
====Potions====
 +
*Antitoxin (1)
 +
*CLW (1)
 +
*Endure Elements
 +
*Protection from Evil
 +
*Sanctuary (2)
 +
 
 +
====Other stuff====
 +
*Backpack
 +
*Cleric's vestments
 +
*Cold weather outfit
 +
*Explorer's outfit
 +
*Flask
 +
*Flint and steel
 +
*Holy symbol, wooden
 +
*192gp
 +
 
 +
==Languages==
 +
*Common
 +
 
 +
==Feats, Traits, and Flaws==
 +
 
 +
====Class Feats====
 +
*Armor Proficiency (Light)
 +
*Armor Proficiency (Medium)
 +
*Shield Proficiency
 +
*Simple Weapon Proficiency - All
 +
 
 +
====Purchased Feats====
 +
*Augment Healing (CDiv): +2 dam healed per spell level of Conjuration [Healing] spell cast.
 +
*Combat Casting: +4 to Concentration checks to cast while on the defensive.
 +
*Travel Devotion (CCha): Travel Devotion (Sp) X/day, swift, each round may move up to your speed as swift action for 1 min. You cannot take a 5-foot step in the same round that you use this feat.
 +
 
 +
==Special Abilities==
 +
 
 +
====Lawful Aura (Ex)====
 +
 
 +
====Evangelist Domain: Magic====
 +
*Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
 +
 
 +
====Evangelist Domain: Travel====
 +
*For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement.
 +
*Freedom of Movement
 +
**(1 round/level/day) (Su)
 +
**You can cast Freedom of Movement on yourself.
 +
**This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.
 +
 
 +
====Use devices as Wizard====
 +
*Use scrolls, wands and other devices as a wizard of 1/2 your cleric level.
 +
 
 +
==Skills==
 +
{|
 +
|Balance||||-5||||
 +
|-
 +
|Climb||||-3||||
 +
|-
 +
|Concentration||||+7|||| (5 ranks)
 +
|-
 +
|Escape Artist||||-5||||
 +
|-
 +
|Heal||||+9|||| (6 ranks)
 +
|-
 +
|Hide||||-5||||
 +
|-
 +
|Jump||||-9||||
 +
|-
 +
|Knowledge: Local||||+1|||| (1 rank)
 +
|-
 +
|Knowledge: Religion||||+4|||| (4 ranks)
 +
|-
 +
|Move Silently||||-5||||
 +
|-
 +
|Spellcraft||||+5|||| (5 ranks)
 +
|-
 +
|Swim||||-8||||
 +
|}
 +
 
 +
==Spells==
 +
====<b>Cantrips</b>====
 +
 
 +
<i>6/day</i>; <i>DC 14</i>
 +
 
 +
*Cure Minor Wounds
 +
*Detect Magic
 +
*[http://wiki.memphisgamers.com/index.php?title=Heightened_Sense Heightened Sense]
 +
*Light
 +
*Read Magic
 +
*Resistance
 +
 
 +
====<b>Level One</b>====
 +
 
 +
<i>6/day</i>; <i>DC 15</i>
 +
 
 +
*Bless
 +
*Cure Light Wounds
 +
*Nystul's Magic Aura
 +
*Longstrider
 +
*Protection from Evil
 +
 
 +
====<b>Level Two</b>====
 +
 
 +
<i>4/day</i>; <i>DC 16</i>
 +
 
 +
*Identify
 +
*Locate Object
 +
*Spiritual Weapon

Latest revision as of 07:39, 2 May 2012

This article is a work-in-progress by its author and not yet finished.

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Evangelist 4

Character Stats
Nora.jpg
Level 4
Race Female Human
Class Evangelist
Armor Breastplate
Weapon(s) Morningstar
Hometown Marijan (Fresia)


Nora is a young human girl with bright red hair and green eyes.


Attributes

Strength 14 (+2)
Dexterity 10 (0)
Constitution 12 (+1)
Intelligence 10 (0)
Wisdom 19 (+4)
Charisma 10 (0)

Secondary Attributes

Hit Points 33
Armor Class 16 (touch 10, flat-footed 16) (+5 armor, +1 shield)
Base Attack Bonus +3
Grapple +4
Base Speed 20 Feet
Fort Save +5 (Base, Base)
Reflex +1
Will Save +8

Weapons

Masterwork Morningstar

  • Mainhand: +5 (1d8+2)
  • Both Hands: +4, 1d8+3 (fix this in d20)
  • Crit: 20/x2

Unarmed Strike

  • +4 (1d3+2) nonlethal

Armor

Breastplate

  • +5
  • Max Dex: +3
  • Armor Check: -4
  • Arcane Spell Fail: 25%, Medium, Slows

Shield, Light Wooden

  • +1
  • Max Dex: +3, Armor Check: -1
  • Arcane Spell Fail: 5%, Shield

Items

Vision Circlet, minor

  • Omen of Peril
    • 1/day as 1st level caster.
    • The vision received is involuntarily spoken aloud by the user.

Potions

  • Antitoxin (1)
  • CLW (1)
  • Endure Elements
  • Protection from Evil
  • Sanctuary (2)

Other stuff

  • Backpack
  • Cleric's vestments
  • Cold weather outfit
  • Explorer's outfit
  • Flask
  • Flint and steel
  • Holy symbol, wooden
  • 192gp

Languages

  • Common

Feats, Traits, and Flaws

Class Feats

  • Armor Proficiency (Light)
  • Armor Proficiency (Medium)
  • Shield Proficiency
  • Simple Weapon Proficiency - All

Purchased Feats

  • Augment Healing (CDiv): +2 dam healed per spell level of Conjuration [Healing] spell cast.
  • Combat Casting: +4 to Concentration checks to cast while on the defensive.
  • Travel Devotion (CCha): Travel Devotion (Sp) X/day, swift, each round may move up to your speed as swift action for 1 min. You cannot take a 5-foot step in the same round that you use this feat.

Special Abilities

Lawful Aura (Ex)

Evangelist Domain: Magic

  • Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.

Evangelist Domain: Travel

  • For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement.
  • Freedom of Movement
    • (1 round/level/day) (Su)
    • You can cast Freedom of Movement on yourself.
    • This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.

Use devices as Wizard

  • Use scrolls, wands and other devices as a wizard of 1/2 your cleric level.

Skills

Balance -5
Climb -3
Concentration +7 (5 ranks)
Escape Artist -5
Heal +9 (6 ranks)
Hide -5
Jump -9
Knowledge: Local +1 (1 rank)
Knowledge: Religion +4 (4 ranks)
Move Silently -5
Spellcraft +5 (5 ranks)
Swim -8

Spells

Cantrips

6/day; DC 14

Level One

6/day; DC 15

  • Bless
  • Cure Light Wounds
  • Nystul's Magic Aura
  • Longstrider
  • Protection from Evil

Level Two

4/day; DC 16

  • Identify
  • Locate Object
  • Spiritual Weapon