Difference between revisions of "Notes for Game 2010-04-09"
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(New page: == Questing == === In Our Last Episode === ====22-1 Heavenfall==== * The party teleports back to outside Wydmoor Castle. It is night and the drawbridge is up. {{Al}} revels at the thought ...) |
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* {{Mose}} throws it in the river. | * {{Mose}} throws it in the river. | ||
* {{Quinalin}} fetches it out and puts the head in the haversack where it can't be heard. | * {{Quinalin}} fetches it out and puts the head in the haversack where it can't be heard. | ||
− | * The party doesn't take this well. {{Kimika}} cries, {{Germain}} is upset that Cinnamon was dead. | + | * The party doesn't take this event/message very well. {{Kimika}} cries, {{Germain}} is upset that Cinnamon was dead. |
* The box has some Old Ubrekti. {{Quinalin}} deciphers script and it says "SHALL I PISS IN YOUR CASTLE OR YOUR MOAT?" | * The box has some Old Ubrekti. {{Quinalin}} deciphers script and it says "SHALL I PISS IN YOUR CASTLE OR YOUR MOAT?" | ||
* Not sure why it's in Old Ubrekti | * Not sure why it's in Old Ubrekti |
Revision as of 21:48, 11 April 2010
Contents
Questing
In Our Last Episode
22-1 Heavenfall
- The party teleports back to outside Wydmoor Castle. It is night and the drawbridge is up. Al revels at the thought of everyone sleeping outside.
- Germain calls Naprid via firetalk charm and Naprid asks them not to tell Ralth about the whole affair. Tries to convince Mose to keep quiet.
...
- Naprid says he'll let the party inside in the morning.
- Mose uses remaining cap charges to make food and deliver it to what refugees remain around Wydmoor.
GAME ADJOURNED
This Episode
22-1 Heavenfall
- Mose is out at the town giving out food.
- Al is on watch when he has heard pitter-pattering and saw the tracks of a medium-sized humanoid
- Al thinks someone tried to cast a spell on him
- Everyone goes back to sleep.
23-1 Heavenfall
- Mose storms in to confront Naprid
- They go off to private to discuss
- Naprid pulls a hidden scroll case from the bag o' coffee. Mose and Naprid go back and forth on the subterfuge and deception. Naprid indicates that he feels it was justified and useful to treat us like mushrooms. He almost made a concession that he'd at least attempt to consider telling us that he wants to keep us in the dark in the future rather than lying to us. He then finishes off with making sure to annoy the rest of the party by thrusting the poisoning event into the face of our Paladin.
- Naprid gives the party leave to keep the money (that they spent) and the Bag of Holding once he empties it.
- Naprid needs time to decode the messages sent back.
- Party heads out and Fenn is here to see Germain
- Fenn gave us a box
- Mose opens the box Fenn gave, a screaming undead head of Cinnamon was in the box
- Mose throws it in the river.
- Quinalin fetches it out and puts the head in the haversack where it can't be heard.
- The party doesn't take this event/message very well. Kimika cries, Germain is upset that Cinnamon was dead.
- The box has some Old Ubrekti. Quinalin deciphers script and it says "SHALL I PISS IN YOUR CASTLE OR YOUR MOAT?"
- Not sure why it's in Old Ubrekti
- Kimika and Bok chat and Bok is doing well learning to be a page in Wydmoor Castle
- Germain lost the tweet ring to Fenn stealing it
- Naprid says he'll send a message to Edrell to let him know -- "Grat" was the guard Naprid sent.
- Quinalin has the BAG OF HOLDING I
- Naprid says he's willing to take us deep into his confidences if we're willing to make a concession
- Cannot share anything discussed in the room with anyone other than Ralth who is not present in the room.
- He shows us a perfectly smooth, perfectly spherical obsidian sphere. It is a "Geas" stone and he wants the party to agree not to discuss what they talk about in this room with anyone.
- Parties agrees to the binding curse/promise.
- Naprid says: " Ralth has decided he is not content to turtle. And wait for this to pass. I have a plan in place. I wanted to know if the church would stand in our way. I do not agree with ralth's decision. I think we can outlast the seige. But Wydmoor has never been attacked. He feels it is important to win this decisively. So we go all in. Grandle has been keeping in contact with his bandits. Bolstered by our weapons, training, and manpower. We are in an excellent position to declare a sovereign divide between the east and west of Alexia. Grandle has agreed to support Ralth. Though, I doubt Ralth would propose such an idea himself. It is important, obviously, that Grandle NOT be the one. This is step one. that will allow the bog wraiths to abandon Wydmoor as a headquarters after all this is over. But keep it as an outpost against Odessan aggression if we succeed in driving them off. This is why I could not have you tell Ralth. He has no ambition to rule. But I am old and he is competent." If Ralth was forced into the situation, he would accept and never take it for himself.
- Naprid wants to research the Barbarian sword and crown and some of the copper pieces to see where they came from. We leave them with him.
- Naprid tells Quinalin to see the quartermaster before you leave, he has your share of the money. Something like 10,000 silver is owed to us.
- We tell Naprid about the thieves' guild message
- He does not want to antagonize the Thieves' Guild during this dispute anymore so we decide to lay off.
- Quinalin proposes leaving the trap in the empty box but not activating it to leave as a message to them that we could do something more drastic to them but we chose not to do so.
- Naprid wants us to go to Jonvranth Canyon to attack the "women and children" of the hobgoblins to take their home area.
- We all agree to do that.
- Naprid wants Al to see if the Odessans are bringing in more reinforcements by flying 100 miles or so.
- Edrell is asking to speak to Germain alone (but that will be a wave or an email)
- Al goes on to see that they are bringing in more reinforcements
24-1 Heavenfall
- We mess around in town while Al scouts.
25-1 Heavenfall
- We set off for the hobgoblin canyon.
26-1 HeavenFall
- Second day on the road "something happens"
- We're attacked by 10 hobgoblins
- LE fireballs them and Quinalin and Mose charge into battle on horseback
- Germain gets a critical and kills a charredgoblin
- "Smythe Twins" are the enemies casting searing rays, hit Mose for a little there.
- Hobgoblin scouts charge Al, does some damage.
- LE finishes the last one off with magic missile.
Smythe Twins and Co
+ 800
Experience Points
Recipients:
- Loot awarded:
Maps
Final GM message
Game Master awards the following:
"Charades" Achievement
+ 5
Experience Points
Recipients: