Difference between revisions of "Races"

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[[Humans|Humans]], [[Elves|Elves]], [[Dwarves|Dwarves]], [[Gnomes|Gnomes]], and [[Halflings|Halflings]] are the standard player races. It is also known by some that [[Lizard Men]] inhabit the deep swamps and remote wetlands. Additionally, the [[Servator Races]] inhabit much of the hostile terrain of the world.
 
[[Humans|Humans]], [[Elves|Elves]], [[Dwarves|Dwarves]], [[Gnomes|Gnomes]], and [[Halflings|Halflings]] are the standard player races. It is also known by some that [[Lizard Men]] inhabit the deep swamps and remote wetlands. Additionally, the [[Servator Races]] inhabit much of the hostile terrain of the world.
  
Due to the highly isolated nature of [[Sidhe-Praxen]] and their lack of contact with humans, [[half-elf|half-elven]] characters essentially do not exist.
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Due to the highly isolated nature of [[Sidhe-Praxen]], their lack of contact with humans, and strict elven anti-miscegenation laws [[half-elf|half-elven]] characters essentially do not exist.

Revision as of 21:50, 23 January 2009

A plethora of races exist on the mainland, in differing degrees of conflict and coexistance.

Humans, Elves, Dwarves, Gnomes, and Halflings are the standard player races. It is also known by some that Lizard Men inhabit the deep swamps and remote wetlands. Additionally, the Servator Races inhabit much of the hostile terrain of the world.

Due to the highly isolated nature of Sidhe-Praxen, their lack of contact with humans, and strict elven anti-miscegenation laws half-elven characters essentially do not exist.