Difference between revisions of "Silverwalkers Quest Notes 2010-09-19"

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(New page: == Questing == === In Our Last Episode === ====30-1 HeavenFall==== * Get back home and there's lots of tension in the air in Wydmoor * {{Quinalin}} is given a +3 Defender Scythe that is Ke...)
 
Line 15: Line 15:
 
*** [[Lodz]] - The Mayor's representative, Lodz towers above even Hagar. He smiles broadly at all times and speaks with a deep Fresian accent.
 
*** [[Lodz]] - The Mayor's representative, Lodz towers above even Hagar. He smiles broadly at all times and speaks with a deep Fresian accent.
  
 +
==== ALSO SEE ====
 +
* Post-game notes from last game: [[Notes for Game 2010-08-14#Post-game_Notes]]
 
'''GAME ADJOURNED'''
 
'''GAME ADJOURNED'''
  
Line 20: Line 22:
 
=== This Episode ===
 
=== This Episode ===
 
====30-1 HeavenFall====
 
====30-1 HeavenFall====
{{xpinfo|2550|Righteous Terror and Wyvern Outsiders|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}
+
* The party heads to the War Room after discussing that the peasants are being screwed (no food and not allowed in town)
{{xpinfo|1275|Righteous Terror and Wyvern Outsiders (absent)|recipients={{Germain}}}}
+
* Before going to the war room, {{Germain}} asks why we don't strike Odessa first
 +
* {{Ralth}}'s answer:
 +
** Odessans probably have reinforcements all the way to Yalmirith
 +
** Our team is bad in the field, no calvary, etc
 +
** Army is on the march
 +
** The refugees won't have time now to get into the town quick enough
 +
* The party gets into the War Room
 +
* {{Maggr}} is very sad about the plight of the refugees and keeps arguing about them
 +
** Thousands of refugees (15-19k)
 +
** Starving and being hit by Plague Clouds by an unknown force
 +
* {{Mose}} senses that {{Fenn}} and [[Lodz]] have an air of evil.
 +
* {{Ralth}} proposes 3 things for the Silverwalkers
 +
# Go to the lizardmen and see what happens
 +
# Go to Celestia and present barbarian king items to try to enlist Celestia's help to protect their potential heritage (the tomb of the barbarian king)
 +
# Wildcard: A plan the team recommends, to be decided when possible.
 +
* We're not quite sure what we want to do
 +
* We adjourn and tell them we'll think about it.
 +
* We agonize in our chambers of the decision of what to do. {{Mose}} can't help but want to try to save the pilgrims even if it's futile.
 +
* A stream of visitors come to the chamber door:
 +
** Edrell
 +
*** Knows where the Mayor is
 +
*** Encourages us to get rid of him if we can
 +
** Naprid
 +
*** Knows where the Mayor is
 +
*** Seems to want the Mayor gone, too
 +
*** Leaves us the [[Sojourner's Cap]] to help us for whatever decision we make
 +
** Lodz
 +
*** Comes in, but party kicks him out before he says why he came.
 +
* {{Mose}} sets his mind on helping the pilgrims first, even though it is futile
 +
* {{Quin}} and {{Germain}} agree to go with it-- {{Germain}} primarily to show them we can't really do their bidding unless they up-their-game when it comes to to the refugees.
 +
* The party meets the next day and tells them they need to go fight the pilgrims, pointedly trying to get Hadriarch to do something
 +
* {{Hadriarch}} claims he can't get his people back in city, but would help the peasants if he could
 +
* {{Fenn}} says he can smuggle the priests back in
 +
* {{Hadriarch}} is unsure but {{Ralth}} agrees to have representatives present to ensure nothing bad happens
 +
* {{Fenn}} says he'll do it on one condition-- if the party will go to the swamp and ensure clear supply lines
 +
* The party agrees to do that, but they secretly have another side-quest to complete..
 +
* The party coerces [[Lodz]] into a private location.
 +
* [[Lodz]] is charmed by {{LE}}.
 +
* We ask {{Edrell}} for advice against Golems
 +
* He tells us they are healed by electricity and slowed by fire, cold
 +
* We can use dispel magic to try to make a flesh golem go beserk sometimes
 +
* We convince [[Lodz]] to concentrate on a spot inside mayor mansion, {{LE}} reads his mind and we teleport there successfully.
 +
{{xpinfo|100|Charming|recipients={{LE}}}}
 +
{{xpinfo|60|Clever charmed questions|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}
 +
{{xpinfo|100|Charming Endeavor|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}
 +
* We teleport into the Mayor's mansion, with {{Kimika}} silence on {{Mose}} so [[Lodz]] can't alert the guards.
 +
* The party has Lodz completely surrounded and pounds on him to death.
 +
{{xpinfo|831|Lodz Ambush|recipients={{Germain}}
 +
{{xpinfo|692|Lodz Ambush|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}
 +
* The party opts not to loot his body to avoid the chance they get caught with anything of his.
 +
* Enlarge cast on {{Mose}} and {{Quin}}
 +
* We fight two Flesh golems, fire used to slow them, they fall to the team.
 +
{{xpinfo|550|Flesh golem guardians|recipients={{Germain}}}}
 +
{{xpinfo|460|Flesh golem guardians|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}
 +
 
  
 
'''GAME ADJOURNED'''
 
'''GAME ADJOURNED'''
Line 27: Line 83:
 
== Final GM message ==
 
== Final GM message ==
 
=== XP ===
 
=== XP ===
{{GM}} awards the following:
+
 
{{xpinfo|450|Time bonus|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}
+
{{xpinfo|225|Time bonus (absent)|recipients={{Germain}}}}
+
  
 
=== Achievements ===
 
=== Achievements ===

Revision as of 17:57, 19 September 2010

Questing

In Our Last Episode

30-1 HeavenFall

  • Get back home and there's lots of tension in the air in Wydmoor
  • QuinalinToken.PNG Quinalin is given a +3 Defender Scythe that is Keen while it has at least +2 bonus. Named Ebony Reaver.
  • Party (minus LEToken.PNG LE, who is drinking by herself at the inn) goes to the war room
    •  EdrellToken.JPG Edrell is there with Teodora Mayn who is now the sheriff interim. She was appointed on Edrell's recommendation. Long time middle-manager in the City Watch. First time actually meeting her.
    •  FennToken.JPG Fenn is there.
    •  MaggrToken.jpg Maggr and dog
    • Hadriarch
    • Several people we don't know
      • Councilman Hagar (not pro- EdrellToken.JPG Edrell, but not pro-Mayor, young and fit) - A towering, barrel chested man, Hagar is a long time council member, and has even served two terms as Mayor. Owner of several brick factories, Hagar is a man of some means, and generally respected for his honesty and forthrightness.
      • Councilwoman Elkit (not pro- EdrellToken.JPG Edrell, but not pro-Mayor) - The city's preeminent pawnbroker and enchanted goods dealer. A representative of the city's merchant classes, who often find themselves at odds with the city's guilds.
      • Councilman Burghur (Mayor's guy) - One of the surviving councilmen. Although technically powerless (as the Mayor holds extralegal imperium), they are with the Wraiths for protection. Burghur, the head of the Glassmaker's Guild and is the Mayor's man through and through.
      • Lodz - The Mayor's representative, Lodz towers above even Hagar. He smiles broadly at all times and speaks with a deep Fresian accent.

ALSO SEE

GAME ADJOURNED


This Episode

30-1 HeavenFall

  • The party heads to the War Room after discussing that the peasants are being screwed (no food and not allowed in town)
  • Before going to the war room, GermainToken.PNG Germain asks why we don't strike Odessa first
  •  OlderRalthToken.jpg Ralth's answer:
    • Odessans probably have reinforcements all the way to Yalmirith
    • Our team is bad in the field, no calvary, etc
    • Army is on the march
    • The refugees won't have time now to get into the town quick enough
  • The party gets into the War Room
  •  MaggrToken.jpg Maggr is very sad about the plight of the refugees and keeps arguing about them
    • Thousands of refugees (15-19k)
    • Starving and being hit by Plague Clouds by an unknown force
  • MoseToken.PNG Mose senses that  FennToken.JPG Fenn and Lodz have an air of evil.
  •  OlderRalthToken.jpg Ralth proposes 3 things for the Silverwalkers
  1. Go to the lizardmen and see what happens
  2. Go to Celestia and present barbarian king items to try to enlist Celestia's help to protect their potential heritage (the tomb of the barbarian king)
  3. Wildcard: A plan the team recommends, to be decided when possible.
  • We're not quite sure what we want to do
  • We adjourn and tell them we'll think about it.
  • We agonize in our chambers of the decision of what to do. MoseToken.PNG Mose can't help but want to try to save the pilgrims even if it's futile.
  • A stream of visitors come to the chamber door:
    • Edrell
      • Knows where the Mayor is
      • Encourages us to get rid of him if we can
    • Naprid
      • Knows where the Mayor is
      • Seems to want the Mayor gone, too
      • Leaves us the Sojourner's Cap to help us for whatever decision we make
    • Lodz
      • Comes in, but party kicks him out before he says why he came.
  • MoseToken.PNG Mose sets his mind on helping the pilgrims first, even though it is futile
  • Template:Quin and GermainToken.PNG Germain agree to go with it-- GermainToken.PNG Germain primarily to show them we can't really do their bidding unless they up-their-game when it comes to to the refugees.
  • The party meets the next day and tells them they need to go fight the pilgrims, pointedly trying to get Hadriarch to do something
  •  NPCEmptyToken.JPG Hadriarch claims he can't get his people back in city, but would help the peasants if he could
  •  FennToken.JPG Fenn says he can smuggle the priests back in
  •  NPCEmptyToken.JPG Hadriarch is unsure but  OlderRalthToken.jpg Ralth agrees to have representatives present to ensure nothing bad happens
  •  FennToken.JPG Fenn says he'll do it on one condition-- if the party will go to the swamp and ensure clear supply lines
  • The party agrees to do that, but they secretly have another side-quest to complete..
  • The party coerces Lodz into a private location.
  • Lodz is charmed by LEToken.PNG LE.
  • We ask  EdrellToken.JPG Edrell for advice against Golems
  • He tells us they are healed by electricity and slowed by fire, cold
  • We can use dispel magic to try to make a flesh golem go beserk sometimes
  • We convince Lodz to concentrate on a spot inside mayor mansion, LEToken.PNG LE reads his mind and we teleport there successfully.
Charming
+ 100 
Experience Points
Recipients:
LEToken.PNG LE
Clever charmed questions
+ 60 
Experience Points
Recipients:
AlToken.PNG Al, MoseToken.PNG Mose, KimikaToken.PNG Kimika, LEToken.PNG LE, and QuinalinToken.PNG Quinalin
Charming Endeavor
+ 100 
Experience Points
Recipients:
AlToken.PNG Al, MoseToken.PNG Mose, KimikaToken.PNG Kimika, LEToken.PNG LE, GermainToken.PNG Germain, and QuinalinToken.PNG Quinalin
  • We teleport into the Mayor's mansion, with KimikaToken.PNG Kimika silence on MoseToken.PNG Mose so Lodz can't alert the guards.
  • The party has Lodz completely surrounded and pounds on him to death.

{{xpinfo|831|Lodz Ambush|recipients=GermainToken.PNG Germain

Lodz Ambush
+ 692 
Experience Points
Recipients:
AlToken.PNG Al, MoseToken.PNG Mose, KimikaToken.PNG Kimika, LEToken.PNG LE, and QuinalinToken.PNG Quinalin
  • The party opts not to loot his body to avoid the chance they get caught with anything of his.
  • Enlarge cast on MoseToken.PNG Mose and Template:Quin
  • We fight two Flesh golems, fire used to slow them, they fall to the team.
Flesh golem guardians
+ 550 
Experience Points
Recipients:
Flesh golem guardians
+ 460 
Experience Points
Recipients:
AlToken.PNG Al, MoseToken.PNG Mose, KimikaToken.PNG Kimika, LEToken.PNG LE, and QuinalinToken.PNG Quinalin


GAME ADJOURNED

Final GM message

XP

Achievements

(TODO)

Maps and Pictures

The War Room

2010-08-14_2357_001.png