Silverwalkers Quest Notes 2013-03-16
From Sourcebook Wiki
Quest Notes 3/16/2013
Last Game
- Passports are ready. Party goes to pick them up. Thankfully the cap also has enough charges to get us there.
- Through the use of the cap, Kathkallen’s mind, word of recall, and Kimika’s teleport, we manage to get everyone into the desert about two hours away from him farm.
- Almost as soon as we get there, a sandstorm picks up, and the party has to find shelter fast! Al turns into a badger, and quickly digs a shelter underground, which is then walled up by a wall of thorns.
- After about 10 hours underground (now about midnight), the sandstorm abates, and the party starts making their way to Kathkallen’s farm. On the way, we’re ambushed by invisible, blurred drow!
- They’re using poisoned crossbow bolts that make you unconscious if the poison takes effect. Kaleesarynn is taken out with one, but is quickly revived by Kimika’s quick thinking. Kaleesarynn manifests True Seeing and tries to point out their locations as best as she can to the party.
Notes/reminders for next time:
- Al needs to be not stupid and remember to cast faerie fire on the guys with blur
- Kaleesarynn needs to continue manifesting maxed cold energy missiles. They’re still resistant to psionics, but not by as much
- X and M at the top of the battle map are casting spells
- They’re super-nimble and several of them have evasion or improved evasion.
- They’re innately magic resistant and psionically resistant.
- They use poison that makes people unconscious.
- One of them (B) can Smite Good and has unholy weapons. Ow.
- Picture of the battle and combat tracker: http://screencast.com/t/SAUg3d00dMb
New Game
- In the middle of a battle with dark elf ambushers
- They cast Acid Pit and Quinalin falls in!
- Mose gets slowed!
- Quinalin climbs out!
- Toward the end of the battle, when things are looking very bad for the dark elves, one of them teleports away. Kaleesarynn recognizes her at the same one that had been scrying on her.
- 1200 for 12th level of people
- 2000 for 10th level
- 250 extra bonus XP for battle strategy!
- Items!
- Tall elf
- Heavy shield (magical)
- Breast plate (magical)
- Heavy mace magical
- Amulet magical
- Cloak magical
- Boots magical
- Ring magical
- Tall elf
- Items!
- Wizard man
- Spellbook!
- Lt Crossbow (magical)
- Boots (magical)
- Bracers (magical)
- Cloak (magical)
- Ring (magical) -- simple metal bands with spiders
- Wizard man
- Antipaladin
- 2-handed blade, very late, long (magical, elven, not evil)
- Armor (magical, black leaves folded over one another and magically hardened)
- Boots (magical)
- Ring (magical)
- Antipaladin
- Rogue (x2 -- all magical)
- Dagger x2
- Hand-crossbow x2
- Empty vials x2
- Shortsword x2
- Chain shirts x2
- Amulet x2
- Ring x2
- Rogue (x2 -- all magical)
- Fighter (x2 -- all magical)
- 2-handed blade
- Breastplate
- Amulet
- Boots
- Ring
- Fighter (x2 -- all magical)
- Kaleesarynn senses scrying!
- After nondetection amulet and removal, the scrying comes back. She sees it’s Edrell.
- Dark elf corpses are pushed into the Earth to Mud spell as a crude burial / corpse stashing.
- Edrell history
- Edrell pretty much raised Marhargarin
- Marhargarin thinks very kindly of Edrell, trusts him absolutely
- Marhargarin worked on a lot of missions like Edrell did when she came “of age”
- Kaleesarynn knew Edrell as a distant uncle, but not close to him
- Hedrifax Kaine was probably as close to a father as Edrell ever had
- We said out loud that we have run into dark elves, and Kaleesarynn challenges Edrell to help us
- A portal appears
- The party figures out while trying to deal with the portal, that the dark elf items are decaying in the moonlight. Any of the dark elf items that are put through the portal instantly turn to ash. Is this part of Edrell’s design to the portal, or does it have more to do with an incompatibility between dark elf items and the ethreal plane? All of the dark elf equipment, except for the spellbook, are decaying and useless.
- After an initial moment of panic, the party notices all of the Dark Elven gear is starting starting to gray, rust, and tarnish. Party throws a few more things at the portal, then abandons the dark elf gear to disintegrate.
- After at least 10 minutes of deliberation on what to do, Mat appears, Edrell’s familiar. He tells us that we should go through the portal to talk to Edrell.
- The party still does not agree to go through, and finally, Edrell appears.
- There is a brief, tense conversation about betrayal and trust.
- Moments later, both Edrell and Kaleesarynn begin to feel someone scrying, and both decide to walk through the portal to escape it. Eventually, and with much trepidation, the rest of the party follows. LE and Mose are the last to step through.
- On the other side of the portal is a nice garden with a cobblestone floor between two ornate wooden doorways. There are statues of Edrell, two of which are emitting a silence spell in the room. The two emitting the spell are of him as an archmage. There are four others in the corners of the room, depicting him in various rougeish poses.
- We step through the only unlocked door in this room, to find ourselves in the hallway of Edrell’s house. Kaleesarynn stupidly picks up a piece of paper on the floor without looking at it first, and realizes that there’s an arrow on it that would have pointed the party in the right direction. Thankfully, Al’s acute hearing at each door tells us which room Edrell is in.
- Mose finds a room with a roomba automated broom
- We meet Edrell in a room with a fireplace. Kathkallen, still tagging along, sits out in the foyer while the rest of the party talks to Edrell.
- Edrell talks... and talks, and talks...
- Edrell says he’s carving this little plane out himself, it’s his home.
- Assumption is that the dark elves are hunting anyone who is half-elven because elves in general are bloodline obsessed and think half-elves are an abomination. Not sure why dark elves would care about the purity of non-dark elves, but it seems the best explanation so far. Why Dark Elves even still exist is also not answered by this question.
- Marhargarin is protected by an amulet of non-detection that Edrell gave her, and Edrell is protected from detection by his little home in the deep ethreal plane. Also, because he’s ridiculously powerful. He says he will make Kaleesarynn an amulet like Mar’s she would like, but it will take 40 days of work to complete. What the party would do in the meantime - and what, if anything, he'd expect in return is part of bridge discussion.
- Edrell also talked about his, Kaleesarynn’s, and Mar’s mother. She was being used as an exhibit of a carnival called The Dark Carnival. She told Edrell that dark shadows attacked the carnival, but The Hand - ever paranoid of ambush and quite capable themselves - fended off the attack and they - presumably, the dark elves - never came back to try again.
- Kaleesarynn tells Edrell about how Marhargarin offered her the amulet of non-detection, and the party gets to witness a rare moment of Edrell completely losing his cool. He clearly cares about Mar, and wants to see her safe. Kaleesarynn explains that Mar did take the amulet off for a few seconds, but that no one scryed on them in that time. Edrell seems to be relieved, but a little worried still. This moment confirms for Kaleesarynn that he is sincere about wanting to keep her and Mar safe, even if nothing else he says is true.
- We learn that the Odessans are building a fleet, and Edrell believes it’s because they plan to invade Sidhe-Praxen, the homeland of the elves. Edrell claims Hedrifax Kaine wants to kill the Lady of the Mountain and become a god.
- Al is upset that they’re killing a lot of trees to do this, and he’s very skeptical that the Odessan’s plan could succeed. He is supremely confident that any external attack against Sidhe-Praxen is impossible.
- The party now faces a dilemma. Will we stay here for 40 days while Edrell makes an amulet for Kaleesarynn, leaving Odessa unhindered in their plans? Will Kaleesarynn stay, while the rest of the party deals with Odessa? Will we all leave together to deal with Odessa, and if so, will LE agree to let Kaleesarynn wear the amulet, and we take our chances with LE’s hunters finding us, or will LE wear her amulet, and we risk being exposed to dark elf attack? Is there another option?
- Al absolutely will not stay here unless physically forced to.