Difference between revisions of "Talk:Achievements"

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If anyone wants to pretty this up, I would be most super happy #1 panda. --sarah
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*Cleared stuff up here, check out the history if interested*-[[User:Slitherrr|Slitherrr]] 20:52, 23 April 2010 (EDT)
:Alphabetized, and there are color codes if anyone wants to go through and add those (I don't know who's in what group, really, save for MeFight)-[[User:Slitherrr|Slitherrr]] 19:18, 16 November 2009 (EST)
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Current Achievement Unlocked:<BR>
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ALL STARS: 6, for an average of 1 achievements per player. (Not counting Qa's death or myself)<BR>
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ALPHA TEAM: 5, for an average of 1.25 achievements per player.<BR>
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<BR>
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Advantage : ALPHA TEAM! (And we don't even GIVE RP awards!)
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:Who is ALPHA TEAM? -[[User:Slitherrr|Slitherrr]] 19:01, 16 November 2009 (EST)
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Also, Team MeFight: 6, for an average of 1.5 per player.  Advantage: Team MeFight. -[[User:Slitherrr|Slitherrr]] 19:05, 16 November 2009 (EST)
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<BR>
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Also: Is this ALL the achievements? It seems short. -gm
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Bah, can't use style tags to define classes.  Foo on that. -[[User:Slitherrr|Slitherrr]] 19:01, 16 November 2009 (EST)
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I started trying to color code the teams, but I suppose they share members. -[[User:Slitherrr|Slitherrr]] 13:26, 19 November 2009 (EST)
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: You talking about YT? I hardly count. -gm
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:: YT?  I don't think so...  I meant All-Stars vs. Alpha Team -[[User:Slitherrr|Slitherrr]] 20:15, 19 November 2009 (EST)
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::: I was talking about sharing members. YT = me. I don't know what other members they share. Plate of bean! -gm
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:::: I've never seen YT used for "Yours Truly" before.  Curious!  But no, I was referring more to the fact that the numbers don't jive with the numbers given above if I count the people listed as in the All-Stars group on the main page. -[[User:Slitherrr|Slitherrr]] 00:32, 20 November 2009 (EST)
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::::: I dunno. One of the all-stars (Jason) got eaten by a scrag. I picked up the YT thing from Snow Crash. -gm
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:::::: MeFight IS Team Alpha.  Ok, now that that's straight, we're definitely winning the achievement game (unless Niteowl and Zeal join, that'll drop our ratio) -[[User:Slitherrr|Slitherrr]] 14:29, 20 November 2009 (EST)
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::::::: Haven't heard from either yet. You guys better achievement grind - most recent audit caught an achievement for Kimika in the other game, and she'll prolly get a second once she dings. (What is it with people not using their skills?) ;) -gm
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:::::::: If she's got it, WRITE IT UP BEEOTCH. -[[User:Slitherrr|Slitherrr]] 16:43, 21 November 2009 (EST)
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So... it took an audit to know that the character had had sex?  WTF? -[[User:Slitherrr|Slitherrr]] 00:21, 24 November 2009 (EST)
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: Kimika does not kiss and tell, I guess. ;) In fact, I was actually auditing if she'd made any potions or not to check for Collecting Cobwebs achievement. Turns out she did. -gm
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FYI: Talking to rats is 15 minutes in-game, not OOC. -gm
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I LOLed at "Chime and Punishment" and "Leave No Bone Unturned". Haha, they're shoo-ins. -gm
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Gave myself credit for wikiwonder and the one where you subdue your opponents (my men subdued the mayor's men in my introductory solo game) --[[User:Msallen|Msallen]]
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Mattie wants more xp for achievements. I think achievements were tacked on to be silly and generally more for pride than power. But, I was thinking that a nice midpoint might be something like the TF2 landmarks, so instead of boosting the xp for achievments, maybe TF2 style, there are some larger - maybe 250-500xp acheievements - awarded for getting a set number of achievements. 6/12/18? 10/20/30? 12/24/36?  10/24/40? Throw me a bone, people. -gm
 
Mattie wants more xp for achievements. I think achievements were tacked on to be silly and generally more for pride than power. But, I was thinking that a nice midpoint might be something like the TF2 landmarks, so instead of boosting the xp for achievments, maybe TF2 style, there are some larger - maybe 250-500xp acheievements - awarded for getting a set number of achievements. 6/12/18? 10/20/30? 12/24/36?  10/24/40? Throw me a bone, people. -gm
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Woo achievement madness! (not to mention all the other updates that I finally got the time to sit down and read)-[[User:Slitherrr|Slitherrr]]

Revision as of 20:52, 23 April 2010

  • Cleared stuff up here, check out the history if interested*-Slitherrr 20:52, 23 April 2010 (EDT)

Stubs are awesome, and a lot easier to make than I considered. Increased threshhold for StubHub achievement to 60, and made the stub family of achievements incremental, bringing them in line with their bigger Wiki cousins. Added lesser achievements to the Teacher's Pet achievement, netting a +150 xp gain to the whole ordeal, as well as making the first collector achievement (X, I believe) easier to hit. Secondly, instituted rule that prevents leveling more than one level per session, or gaining levels on successive sessions. This is to prevent individual PCs from ridiculously outstripping their companions, which can really monkey with the encounters.

I will update before the next mefi game. -gm

Mattie wants more xp for achievements. I think achievements were tacked on to be silly and generally more for pride than power. But, I was thinking that a nice midpoint might be something like the TF2 landmarks, so instead of boosting the xp for achievments, maybe TF2 style, there are some larger - maybe 250-500xp acheievements - awarded for getting a set number of achievements. 6/12/18? 10/20/30? 12/24/36? 10/24/40? Throw me a bone, people. -gm


Woo achievement madness! (not to mention all the other updates that I finally got the time to sit down and read)-Slitherrr