Difference between revisions of "Templar"

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! 2
 
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| +2 || +3 || +0 || +3 || <i>Quick Step</i>, +2 Hit Points, +1 Dodge AC ||  
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| +2 || +3 || +0 || +3 || <i>Quick Step</i>, <i>Aegis of Pilgrims</i> ||  
 
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! 3
 
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! 4
 
! 4
| +4 || +4 || +1 || +4 || Uncanny Dodge, +2 Hit Points, +1 Dodge AC ||  
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| +4 || +4 || +1 || +4 || Uncanny Dodge, <i>Aegis of Travelers</i>||  
 
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! 5
 
! 5
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<i>Armor Mastery</i>: Ignore movement penalties for heavy armor.<br>
 
<i>Armor Mastery</i>: Ignore movement penalties for heavy armor.<br>
 
<i>Quick Step</i>: +5 to base movement speed.
 
<i>Quick Step</i>: +5 to base movement speed.
 +
<i>Aegis of Pilgrims</i>: Once per day, as a free action and not during your turn, you may take a five foot step. You may not take this action while flat footed, nor may you displace another person. However, if you step into the path of someone charging another player, you will absorb that attack. Additionally, you may move in order to threaten enemies. Activation of this ability causes you to lose your <i>Quick Step</i> for one hour.
 +
<i>Aegis of Travelers</i>: You may activate your Aegis of Pilgrims ability an additional time per day, and it no longer shuts off your <i>Quick Step</i>.
  
 
[[Category:Prestige Classes]]
 
[[Category:Prestige Classes]]

Revision as of 20:08, 2 February 2009

Description:

Prerequisites: Base Attack Bonus: +5, Knowledge (Religion): 2 ranks, Membership in the Travelers Holy Militant.

Hit Dice: d10

Class Skills: Survival, Diplomacy, Swim, Jump, Knowledge: Religion, Knowledge: Nobility and Royalty, Climb, Speak Language, Ride, Gather Information, Search, Listen, Spot, Concentration, Heal

× Level BaB Fort Ref Will Ability Spells Per Day
1 +1 +2 +0 +2 Improved Init. +1, Smite Evil +1/day +1 to existing divine caster level
2 +2 +3 +0 +3 Quick Step, Aegis of Pilgrims
3 +3 +3 +1 +3 Improved Init. +2, Smite Evil +1/day +1 to existing divine caster level
4 +4 +4 +1 +4 Uncanny Dodge, Aegis of Travelers
5 +5 +4 +1 +4 Armor Mastery +1 to existing divine caster level



Armor Mastery: Ignore movement penalties for heavy armor.
Quick Step: +5 to base movement speed. Aegis of Pilgrims: Once per day, as a free action and not during your turn, you may take a five foot step. You may not take this action while flat footed, nor may you displace another person. However, if you step into the path of someone charging another player, you will absorb that attack. Additionally, you may move in order to threaten enemies. Activation of this ability causes you to lose your Quick Step for one hour. Aegis of Travelers: You may activate your Aegis of Pilgrims ability an additional time per day, and it no longer shuts off your Quick Step.