Difference between revisions of "Tibbers"

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+9, Survival +1 (+3 following tracks)
 
+9, Survival +1 (+3 following tracks)
  
Feats: Alertness, Weapon FinesseB
+
Feats: Alertness, Weapon Finesse
  
 
Environment: Temperate forests
 
Environment: Temperate forests
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A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weights
+
A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weighs about 7 pounds.
about 7 pounds.
+
  
  
  
A pseudodragon can communicate telepathically and can also vocalize animal  
+
A pseudodragon can communicate telepathically and can also vocalize animal noises.
noises.
+
  
  
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Combat
 
Combat
  
A pseudodragon can deliver a vicious bite, but its principal weapon is its  
+
A pseudodragon can deliver a vicious bite, but its principal weapon is its sting-equipped tail.
sting-equipped tail.
+
  
  
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Poison (Ex)
 
Poison (Ex)
  
Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage  
+
Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
sleep for 1d3 hours. The save DC is Constitution-based and includes a +2  
+
racial bonus.
+
 
+
  
  
 
Blindsense (Ex)
 
Blindsense (Ex)
  
A pseudodragon can locate creatures within 60 feet by nonvisual means  
+
A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can’t actually see still have total concealment against the pseudodragon.
(mostly hearing and scent, but also by noticing vibration and other  
+
environmental clues). Opponents the pseudodragon can’t actually see still  
+
have total concealment against the pseudodragon.
+
  
  
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Telepathy (Su)
 
Telepathy (Su)
  
Pseudodragons can communicate telepathically with creatures that speak  
+
Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet. (Thoven's, though, speaks Dwarven, since there is no Common)
Common or Sylvan, provided they are within 60 feet.
+
  
  
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Skills
 
Skills
  
Pseudodragons have a chameleonlike ability that grants them a +4 racial  
+
Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.
bonus on Hide checks. *In forests or overgrown areas, this bonus improves to  
+
+8.
+

Revision as of 20:16, 23 October 2011

Stats as of Level 7 Sorcerer

http://wiki.memphisgamers.com/index.php?title=File:Pseudodragon-400px.png

Familiar Bonuses

+4 (more) Natural Armor

9 Int Score or Book Total, whichever is greater

Hit Points : 1/2 Master's Total or Book Total, whichever is greater.

Special Qualities: Alertness for Master, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with Animals of its Kind


Psuedodragon Base Stats

Size/Type: Tiny Dragon

Hit Dice: 2d12+2 (15 hp)

Initiative: +2

Speed: 15 ft. (3 squares), fly 60 ft. (good)

Armor Class: 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16

Base Attack/Grapple: +2/-8

Attack: Sting +6 melee (1d3-2 plus poison)

Full Attack: Sting +6 melee (1d3-2 plus poison) and bite +1 melee (1)

Space/Reach: 2½ ft./0 ft. (5 ft. with tail)

Special Attacks: Poison

Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.

Saves: Fort +4, Ref +5, Will +4

Abilities: Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10

Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)

Feats: Alertness, Weapon Finesse

Environment: Temperate forests

Organization: Solitary, pair, or clutch (3-5)

Challenge Rating: 1

Treasure: None

Alignment: Always neutral good

Advancement: 3-4 HD (Tiny)

Level Adjustment: +3


A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weighs about 7 pounds.


A pseudodragon can communicate telepathically and can also vocalize animal noises.


Combat

A pseudodragon can deliver a vicious bite, but its principal weapon is its sting-equipped tail.


Poison (Ex)

Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.


Blindsense (Ex)

A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can’t actually see still have total concealment against the pseudodragon.


Telepathy (Su)

Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet. (Thoven's, though, speaks Dwarven, since there is no Common)


Skills

Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.