Difference between revisions of "Tibbers"

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Stats as of Level 7 Sorcerer
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Stats as of Level 8 Sorcerer/1 Flame Disciple
  
http://wiki.memphisgamers.com/index.php?title=File:Pseudodragon-400px.png
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[[File:Pseudodragon-400px.png]]
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[http://www.d20srd.org/srd/classes/sorcererWizard.htm#familiars]
  
 
'''Familiar Bonuses'''
 
'''Familiar Bonuses'''
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'''Psuedodragon Base Stats'''
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'''Tibbers the Pseudodragon Familiar'''
  
 
Size/Type: Tiny Dragon
 
Size/Type: Tiny Dragon
  
Hit Dice: 2d12+2 (15 hp)
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HP: 1/2 Thoven's HP
  
 
Initiative: +2
 
Initiative: +2
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Speed: 15 ft. (3 squares), fly 60 ft. (good)
 
Speed: 15 ft. (3 squares), fly 60 ft. (good)
  
Armor Class: 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16
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Armor Class: 22 (+2 size, +2 Dex, +4 natural, +4 familiar bonus), touch 18, flat-footed 20
  
Base Attack/Grapple: +2/-8
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Base Attack/Grapple: +3 (Equal to Thoven's)
  
Attack: Sting +6 melee (1d3-2 plus poison)
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Attack: Sting +7 melee (1d3-2 plus poison)
  
Full Attack: Sting +6 melee (1d3-2 plus poison) and bite +1 melee (1)
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Full Attack: Sting +7 melee (1d3-2 plus poison) and bite +7 melee (1d2-2)
  
 
Space/Reach: 2½ ft./0 ft. (5 ft. with tail)
 
Space/Reach: 2½ ft./0 ft. (5 ft. with tail)
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Special Attacks: Poison
 
Special Attacks: Poison
  
Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to  
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Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft., speak with master, improved evasion, share spells, empathic link, deliver touch spells
sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.
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Saves: Fort +4, Ref +5, Will +4
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Saves: Fort +4 (book value), Ref +5 (book value), Will +7 (Thoven's base + Tibber's Wis)
  
 
Abilities: Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10
 
Abilities: Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10
  
Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot  
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Skills: Diplomacy +2, Hide +20* (+24 in overgrown areas), Listen +9, Search +6, Sense Motive +7, Spot  
 
+9, Survival +1 (+3 following tracks)
 
+9, Survival +1 (+3 following tracks)
  
Feats: Alertness, Weapon FinesseB
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''Note: Any skill Thoven possesses at higher, the pseudodragon can use at the same number of ranks''
  
Environment: Temperate forests
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Feats: Alertness, Weapon Finesse
  
Organization: Solitary, pair, or clutch (3-5)
 
  
Challenge Rating: 1
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It has a body about 1 foot long, with a 2-foot tail. It weighs about 7 pounds.
 
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Treasure: None
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Alignment: Always neutral good
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Advancement: 3-4 HD (Tiny)
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Level Adjustment: +3
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A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weights
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about 7 pounds.
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+
 
+
 
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A pseudodragon can communicate telepathically and can also vocalize animal
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noises.
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+
 
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Combat
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A pseudodragon can deliver a vicious bite, but its principal weapon is its
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sting-equipped tail.
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 +
It can communicate telepathically and can also vocalize animal noises.
  
  
 
Poison (Ex)
 
Poison (Ex)
  
Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage  
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Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
sleep for 1d3 hours. The save DC is Constitution-based and includes a +2  
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racial bonus.
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+
  
  
 
Blindsense (Ex)
 
Blindsense (Ex)
  
A pseudodragon can locate creatures within 60 feet by nonvisual means  
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A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can’t actually see still have total concealment against the pseudodragon.
(mostly hearing and scent, but also by noticing vibration and other  
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environmental clues). Opponents the pseudodragon can’t actually see still  
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have total concealment against the pseudodragon.
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+
  
  
 
Telepathy (Su)
 
Telepathy (Su)
  
Pseudodragons can communicate telepathically with creatures that speak
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This pseudodragon can communicate telepathically with any creature that speaks Dwarven or Sylvan.
Common or Sylvan, provided they are within 60 feet.
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+
  
  
 
Skills
 
Skills
  
Pseudodragons have a chameleonlike ability that grants them a +4 racial  
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Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.
bonus on Hide checks. *In forests or overgrown areas, this bonus improves to  
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+8.
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Latest revision as of 19:09, 20 March 2015

Stats as of Level 8 Sorcerer/1 Flame Disciple

Pseudodragon-400px.png [1]

Familiar Bonuses

+4 (more) Natural Armor

9 Int Score or Book Total, whichever is greater

Hit Points : 1/2 Master's Total or Book Total, whichever is greater.

Special Qualities: Alertness for Master, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with Animals of its Kind


Tibbers the Pseudodragon Familiar

Size/Type: Tiny Dragon

HP: 1/2 Thoven's HP

Initiative: +2

Speed: 15 ft. (3 squares), fly 60 ft. (good)

Armor Class: 22 (+2 size, +2 Dex, +4 natural, +4 familiar bonus), touch 18, flat-footed 20

Base Attack/Grapple: +3 (Equal to Thoven's)

Attack: Sting +7 melee (1d3-2 plus poison)

Full Attack: Sting +7 melee (1d3-2 plus poison) and bite +7 melee (1d2-2)

Space/Reach: 2½ ft./0 ft. (5 ft. with tail)

Special Attacks: Poison

Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft., speak with master, improved evasion, share spells, empathic link, deliver touch spells

Saves: Fort +4 (book value), Ref +5 (book value), Will +7 (Thoven's base + Tibber's Wis)

Abilities: Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10

Skills: Diplomacy +2, Hide +20* (+24 in overgrown areas), Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)

Note: Any skill Thoven possesses at higher, the pseudodragon can use at the same number of ranks

Feats: Alertness, Weapon Finesse


It has a body about 1 foot long, with a 2-foot tail. It weighs about 7 pounds.

It can communicate telepathically and can also vocalize animal noises.


Poison (Ex)

Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.


Blindsense (Ex)

A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can’t actually see still have total concealment against the pseudodragon.


Telepathy (Su)

This pseudodragon can communicate telepathically with any creature that speaks Dwarven or Sylvan.


Skills

Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.