Difference between revisions of "Silverwalkers Quest Notes 2013-05-17"
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==Last Game== | ==Last Game== | ||
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==New Game== | ==New Game== | ||
+ | ===Plans to Stop Odessa=== | ||
* {{Kaylee}} has a sudden revelation - escape detection - will allow us to move about without an amulet of nondetection for {{Kaylee}} and without being as vulnerable to scrying. {{Edrell}} will still work on making the amulet for {{Kaylee}} in the meantime. | * {{Kaylee}} has a sudden revelation - escape detection - will allow us to move about without an amulet of nondetection for {{Kaylee}} and without being as vulnerable to scrying. {{Edrell}} will still work on making the amulet for {{Kaylee}} in the meantime. | ||
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* {{Mose}} doesn’t want to plan to assassinate him, but recommends capturing him. And later recommends actually just taking him to the church once we have evidence he wanted to become a god. | * {{Mose}} doesn’t want to plan to assassinate him, but recommends capturing him. And later recommends actually just taking him to the church once we have evidence he wanted to become a god. | ||
* The party agrees to go to Odessa. | * The party agrees to go to Odessa. | ||
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+ | ===Badlands=== | ||
* The party walks through a portal to Odessa... and into a land that is decidedly NOT Odessa. This place is a badlands with a deserted farmhouse. | * The party walks through a portal to Odessa... and into a land that is decidedly NOT Odessa. This place is a badlands with a deserted farmhouse. | ||
* Very strange place. Petrified trees. | * Very strange place. Petrified trees. | ||
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* The party decides to head toward the edge of the island, where there is more greenery. On the way, we encounter an encampment of 17 ogres, which we decide to ambush and hopefully capture a couple. | * The party decides to head toward the edge of the island, where there is more greenery. On the way, we encounter an encampment of 17 ogres, which we decide to ambush and hopefully capture a couple. | ||
− | ==Battle Preparation== | + | ===Battle Preparation=== |
* Buffs cast: Bless ({{Kimika}}), Schism ({{Kaylee}}), Blood Claws (for {{Girl}}), Mage Armor ({{LE}}), Divine Favor ({{Mose}}) | * Buffs cast: Bless ({{Kimika}}), Schism ({{Kaylee}}), Blood Claws (for {{Girl}}), Mage Armor ({{LE}}), Divine Favor ({{Mose}}) | ||
* {{Al}} preparing Obsidian Flow, and that will start the battle - he’s flying above them as an air elemental | * {{Al}} preparing Obsidian Flow, and that will start the battle - he’s flying above them as an air elemental |
Revision as of 01:17, 18 May 2013
Last Game
http://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2013-03-16
New Game
Plans to Stop Odessa
- Kaleesarynn has a sudden revelation - escape detection - will allow us to move about without an amulet of nondetection for Kaleesarynn and without being as vulnerable to scrying. Edrell will still work on making the amulet for Kaleesarynn in the meantime.
- Edrell says he will give Kathkallen money so he’ll be able to deal with his bee problem with local resources rather than distract the Silverwalkers.
- The party tries to plan their next steps.
- Edrell convinces the party to go to Odessa and stop the Mad King from trying to become a god.
- Mose doesn’t want to plan to assassinate him, but recommends capturing him. And later recommends actually just taking him to the church once we have evidence he wanted to become a god.
- The party agrees to go to Odessa.
Badlands
- The party walks through a portal to Odessa... and into a land that is decidedly NOT Odessa. This place is a badlands with a deserted farmhouse.
- Very strange place. Petrified trees.
- South we see hills/mountains in the distance, all look barren. Sparse petrified tree that Al has never seen before.
- All of the trees and all of the wood of the house are petrified.
- We walk up to the house, and have to bash open the door because it’s rusted shut. Mose bashes the door down, and it breaks easily.
- Inside is an empty room with an actual stone fireplace. There are some rooms that are also empty.
- In the floor, there is a petrified wooden trap door. Mose smashes his foot through the door and injures himself. It is a grave of a child.
- LE searches the fireplace, which collapses in on itself.
- Quinalin finds 4 gold coins that are very worn down and have a cat head on one side. Al says that it’s strangely anthropomorphic.
- Kaleesarynn finds some grains that Al doesn’t recognize (not even with a natural 20), but thinks these would have grown in a much, much wetter climate.
- Al did some reconnaissance as an air elemental and found out that we’re on one of a string of islands far to the West of Wydmoor, and he’s determined that we can’t get to Wydmoor from where we are.
- Mat doesn’t know why we’re here. Quinalin postulates that maybe when Edrell sent us on our way, the dark elves interfered and sent us here instead.
- The party decides to head toward the edge of the island, where there is more greenery. On the way, we encounter an encampment of 17 ogres, which we decide to ambush and hopefully capture a couple.
Battle Preparation
- Buffs cast: Bless ( Kimika), Schism ( Kaleesarynn), Blood Claws (for Grrrllwofrowffgrr), Mage Armor ( LE), Divine Favor ( Mose)
- Al preparing Obsidian Flow, and that will start the battle - he’s flying above them as an air elemental