Difference between revisions of "Talk:Camel Archer"

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Should this class be retooled for firearms instead of bows? --[[User:Msallen|Msallen]]
 
Should this class be retooled for firearms instead of bows? --[[User:Msallen|Msallen]]
 
:I like that idea. Also, to kind of differentiate from the Elk-Rider (I keep accidentally typing Elf-Rider), the "Improved" and "Expert" abilities could reduce firearm loading time (even allowing the firearm to be loaded at all while riding is an improvement), rather than increasing to-hit and damage. -[[User:Slitherrr|Slitherrr]]
 
:I like that idea. Also, to kind of differentiate from the Elk-Rider (I keep accidentally typing Elf-Rider), the "Improved" and "Expert" abilities could reduce firearm loading time (even allowing the firearm to be loaded at all while riding is an improvement), rather than increasing to-hit and damage. -[[User:Slitherrr|Slitherrr]]
 
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:: No. Bedouins use bows. Firearms are for the urbanized and civilized Petaran.
  
 
Just a note: 10 + Camel Archer Level + Ranks in Animal Handling gets very high very quickly. If a Ranger got this class at level 5 (the minimum), he would have a 10 + 1 + 8 = 19 save DC, increasing by two every level if he keeps Animal Handling capped and keeps going in Camel Archer. Normal horses only have a will save of +2, so that's an 85% chance that they completely disable the mount for 1d4+1 rounds, with no mitigating circumstances from the horse's rider unless he has fear-canceling spells, or some form of Exceptional Mount that increases will save (Even in the latter case, it's not likely that the will save will increase by more than one or two points, making the chance a "mere" 75%-ish, rather than 85%). In two levels, it's a 100% chance, again, with no mitigating circumstances barring spells/exceptional mount. This is VERY powerful against horse-riding classes. -[[User:Slitherrr|Slitherrr]]
 
Just a note: 10 + Camel Archer Level + Ranks in Animal Handling gets very high very quickly. If a Ranger got this class at level 5 (the minimum), he would have a 10 + 1 + 8 = 19 save DC, increasing by two every level if he keeps Animal Handling capped and keeps going in Camel Archer. Normal horses only have a will save of +2, so that's an 85% chance that they completely disable the mount for 1d4+1 rounds, with no mitigating circumstances from the horse's rider unless he has fear-canceling spells, or some form of Exceptional Mount that increases will save (Even in the latter case, it's not likely that the will save will increase by more than one or two points, making the chance a "mere" 75%-ish, rather than 85%). In two levels, it's a 100% chance, again, with no mitigating circumstances barring spells/exceptional mount. This is VERY powerful against horse-riding classes. -[[User:Slitherrr|Slitherrr]]
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: Yes, I'm aware. Some slight nerfing (1/2 of animal handling ranks?) might be in order, but the Camel Archer is a stone-cold check to horse cavalry. Ever seen how real horses react to real camels? --[[User:Detarame|absalom]] 11:49, 11 May 2010 (EDT)

Revision as of 11:49, 11 May 2010

Should this class be retooled for firearms instead of bows? --Msallen

I like that idea. Also, to kind of differentiate from the Elk-Rider (I keep accidentally typing Elf-Rider), the "Improved" and "Expert" abilities could reduce firearm loading time (even allowing the firearm to be loaded at all while riding is an improvement), rather than increasing to-hit and damage. -Slitherrr
No. Bedouins use bows. Firearms are for the urbanized and civilized Petaran.

Just a note: 10 + Camel Archer Level + Ranks in Animal Handling gets very high very quickly. If a Ranger got this class at level 5 (the minimum), he would have a 10 + 1 + 8 = 19 save DC, increasing by two every level if he keeps Animal Handling capped and keeps going in Camel Archer. Normal horses only have a will save of +2, so that's an 85% chance that they completely disable the mount for 1d4+1 rounds, with no mitigating circumstances from the horse's rider unless he has fear-canceling spells, or some form of Exceptional Mount that increases will save (Even in the latter case, it's not likely that the will save will increase by more than one or two points, making the chance a "mere" 75%-ish, rather than 85%). In two levels, it's a 100% chance, again, with no mitigating circumstances barring spells/exceptional mount. This is VERY powerful against horse-riding classes. -Slitherrr

Yes, I'm aware. Some slight nerfing (1/2 of animal handling ranks?) might be in order, but the Camel Archer is a stone-cold check to horse cavalry. Ever seen how real horses react to real camels? --absalom 11:49, 11 May 2010 (EDT)