Germain's Character Sheet

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Character Stats
Germain2.jpeg
Level Level 4
Race Human
Class Professional 3, Ranger 1
Armor Masterwork Studded Leather, Barbarian King's Buckler
Weapon(s) Sap (sometimes Longsword)
Hometown Unknown (Flannery or Fresia)

Attributes

Primary

Strength    10
Dexterity    12
Constitution    12
Intelligence    14
Wisdom    14
Charisma    15

Secondary

Hit Points    32   
Armor Class 17 +3 studded leather, +2 dex bonus (+1 to Dex bonus from insightful defense), +2 shield
Base Attack Bonus +3
Initiative +1
Base Speed 30 ft.
Fort Save +4 +1 professional 3, +2 ranger 1, +1 stat
Reflex Save +6 +3 professional 3, +2 ranger 1, +1 stat
Will Save +5 +3 professional 3, +2 stat

Feats and Abilities

Purchased Feats

  • Persuader (+2 bluff, +2 intimidate)
  • Investigator (+2 search, +2 gather information)
  • Knowledgeable (+1 all knowledge skills)
  • Combat Expertise
  • Negotiator (+2 diplomacy, +2 sense motive)

Class Feats

  • Armor Proficiency: Light, Medium
  • Shield Proficiency: Small, Large
  • Weapon Proficiency: Simple, Martial
  • Insightful Defense
  • Favored Enemy: Human
  • Track
  • Wild Empathy

Languages

  • Ubrekti
  • Flannari
  • Fresian

Skills

Skill    Bonus    Bonus Derivation
Bluff 10 6 ranks, +2 stat, +2 persuader
Diplomacy 14 6 ranks, +2 stat, +2 negotiator, +4 syn (bluff, sm)
Gather Info 10 6 ranks, +2 stat, +2 investigator
Handle Animal 7 5 ranks, +2 stat
Intimidate 9 3 ranks, +2 stat, +2 persuader, +2 syn (bluff)
Knowledge (Geography) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (History) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Local, Home) 8 4 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Local, Ubrekt City) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Local, Wydmoor) 9 5 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Nature) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Nobility) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Knowledge (Religion) 6 2 ranks, +2 stat, +1 knowledgeable, +1 earring
Listen 8 6 ranks, +2 stat
Ride 6 3 ranks, +2 syn (ha) +1 stat
Search 9 5 ranks, +2 stat, +2 investigator
Sense Motive 10 6 ranks, +2 stat, +2 negotiator
Spot 8 6 ranks, +2 stat
Survival 4 2 ranks, +2 stat

Notable Equipment

Barbarian King's Buckler

  • +1 buckler
  • when first struck by a missile weapon in a round, you may make a DC 20 save to block the arrow
  • any arrows passing within 10' the wielder are rerouted to him

Absolutely Fabulous Earring of Competence

  • +1 to intelligence skill checks
  • can be activated to cast Fox's Cunning, but skill bonus is lost for 24 hours

Ring of Tweets

  • once per day, may send a 10 word message to Edrell
  • invisible for 2 rounds, at-will, 2-day

Advancement

Starting Feats: Persuader, Combat Expertise

Level 1: Professional 1

  • Bonus Feat: Knowledgeable
  • 4 Bluff
  • 4 Diplomacy
  • 4 Gather Info
  • 4 Knowledge (Local, Wydmoor)
  • 4 Knowledge (Local, Home)
  • 2 Knowledge (Local, Ubrekt City)
  • 2 Knowledge (Nobility)
  • 2 Knowledge (Religion)
  • 2 Knowledge (Geography)
  • 2 Knowledge (History)
  • 4 Listen
  • 2 Search
  • 4 Sense Motive
  • 4 Spot

Level 2: Professional 2

  • 1 Bluff
  • 1 Diplomacy
  • 1 Gather Info
  • 2 Intimidate
  • 1 Listen
  • 2 Ride
  • 1 Search
  • 1 Sense Motive
  • 1 Spot

Level 3: Professional 3

  • Level Feat: Negotiator
  • Bonus Feat: Investigator
  • 1 Bluff
  • 1 Diplomacy
  • 1 Gather Info
  • 1 Intimidate
  • 1 Knowledge (Local, Wydmoor)
  • 1 Listen
  • 1 Ride
  • 2 Search
  • 1 Sense Motive
  • 1 Spot

Level 4: Ranger 1

  • Level Stat Bonus: Charisma
  • Class Feature: Favored enemy: Human
  • 5 Handle Animal
  • 2 Knowledge (Nature)
  • 2 Survival

Notes for Future Levels

Level 5: Professional 4

  • 2 Bluff
  • 2 Diplomacy
  • 2 Gather Info
  • 2 Knowledge (Local, Other?)
  • 1 Knowledge (Local, Wydmoor)
  • 2 Sense Motive

Level 6: Professional 5

  • Level Feat: Leadership?
  • Bonus Feat: Skill Focus (Diplomacy)
  • 1 Bluff
  • 1 Diplomacy
  • 1 Gather Info
  • 2 Knowledge (Local, Other?)
  • 1 Sense Motive
  • 1 Intimidate?
  • 1 Listen?
  • 1 Search?
  • 1 Spot?
  • 1 Other?

Level 7: Dragoman 1

  • Class Feature: Silver Tongue
  • 1 Bluff
  • 1 Diplomacy
  • 1 Gather Info
  • 1 Sense Motive
  • 1 Listen?
  • 1 Spot?
  • 5 Other?

Level 8: Dragoman 2

  • Stat Bonus: Charisma
  • Class Feature: Skill Mastery (Sense Motive?)
  • 1 Bluff
  • 1 Diplomacy
  • 1 Gather Info
  • 1 Sense Motive
  • 7 Other?