Notes for Game 2010-03-12

From Sourcebook Wiki
Revision as of 13:14, 13 March 2010 by 75.64.111.120 (Talk) (22-1 Heavenfall)

Jump to: navigation, search

Questing

In Our Last Episode

19-1 Heavenfall

  • Edrell is appointed City Magus with the party's support, who agree that a non-bog wrath should have the position.
  • Teodora is appointed Sheriff, with GermainToken.PNG Germain's blessing.
  • Edrell and GermainToken.PNG Germain accuse each other of treason, laughs and back-pats result.
  • Mayor is given Imperium (i.e. Legislative and Executive power, as the council is all but wiped out.)
  • QuinalinToken.PNG Quinalin gets the Sojourner's Cap from Naprid. Uses a runestone that explodes in a blinding light, teleporting QuinalinToken.PNG Quinalin and Naprid to a field.
  • It is intended to teleport people to the Temporal Authority spot.
  • Sojourner's Cap obtained.
  • The cap will have 11 charges on the morrow, after its usages above.

GAME ADJOURNED.

This Episode

  • AlToken.PNG Al heads back that evening to meet the team in Wydmoor.
NewDay.jpg
New Day Begins
NewDay.jpg

20-1 Heavenfall

  • Pages are sent to us in the morning to send us to divination chamber.
  • Divination chamber has a large wooden table, with a huge silver basin built in the middle, filled with pure water.
  • Ralth and Naprid are there and try to get us talking about what's going on and what our concerns are. Not sure whether sabotage was to prevent counterattack or defense.
  • We drink coffee from Ralth, cautions against spilling any in the water.
  • Ralth shows in the scrying all of our handiwork in Yalmrith as traps spring and explosions go by. Ralth is pleased.
  • Naprid takes us outside and gives a 3 scrolls to give in order to contacts in the Temporal Authority.
  • He tells we'll know who to give the final scroll to.
  • Teleporting isn't going to work in Wydmoor Castle for some reason, so we have to go outside to teleport.
  • The party teleports to Temporal Authority area using the Sojourner's Cap.
  • Near the city of Dadtim-- there are Traveler's Highways here. MoseToken.PNG Mose is happy.
  • This area was the first of the Traveler's Highways, and is the crossroads of all the major Travelers Roads in the Authority, so also known as "the Holy Nexus". This city is home to the Traveler Order.
  • It's a big city, comparable to Wydmoor in population, but much nicer. Geography of the Authority is like a mix of Italy and Egypt along the Nile.
  • Dadtim is pretty much made of Traveler's Roads.
  • KimikaToken.PNG Kimika tracks down random locations in town (see #Maps below)
  • AlToken.PNG Al turns into a dog until further notice.
  • MoseToken.PNG Mose goes to Traveler's HQ and tithes 12 gold and 500 ancient copper coins (MoseToken.PNG Mose thinks they're worth something.)
  • We go to Bog Wraith's place in town.
  • We give letter #1 and the Captain tells us we have to go to Alexandria's City.
  • The party leaves all their weapons at the Bog Wraith's Outpost because of the requirement that you can't have weapons in Alexandria's City.
  • MoseToken.PNG Mose drops off like 21 mighty bows and the Captain tries to figure out where to put them.
  • QuinalinToken.PNG Quinalin gives second letter to the Captain. He is confused and says "Grandel Mag" under his breath. He tells them to come back later.
  • Party shops, LEToken.PNG LE buys fireball scrolls with money she has.
  • They come back later and the Captain says:
    • Go to Alexandria's City
    • Find an inn
    • Tomorrow, go to the watchman senior on duty at the Sacellum_Chancel.
    • Give him this (new) letter.
    • And this 250 platinum pieces will be used for coffee. Keep the change.
    • Gives us robes Pilgrim's Robes and we ask for an extra one for AlToken.PNG Al.
    • Arranged horses for us and we can take them at the north gate.
    • Lends horses to speed up trip to The City.
  • AlToken.PNG Al stops being a dog.
  • The party heads off to Alexandria City on horseback.
  • On the way, party realizes that Grandle Mag is the leader of the Bog Wraith's of the Arch-Warden's guard. (It was the position formerly held by Ralth until the death of the old arch warden.) He's in charge of the Bog Wraith's contribution of 88 bodyguards who make up 1/3 of the Arch-Warden's personal bodyguards.
  • Alexandria City. HUGE city. Roads are all stone. Buildings are all marble and stone. Immaculately clean and maintained.
  • Horses aren't allowed in the city at daytime due to how crowded it is.
  • AlToken.PNG Al does not like the city, as you might imagine, and keeps asking us to leave it.
  • We track down an Inn.
NewDay.jpg
New Day Begins
NewDay.jpg

20-1 Heavenfall

  • We go to the Sacellum_Chancel -- a sprawling estate that is the nerve center of the Alexandrian Church.
  • Started 100 years after the founding of the church. It has been improved and expanded substantially in that time. Decorative glass steel dome was designed by the famous Anzo_Riveroler and is much nicer than the one we saw in swamp.
  • We reach the most holy site in the world.
  • Grandle Mag is a human and meets with us. We give him the letter and he walks to decode what it is asking.
  • We go to the Bog Wraith's barracks and offices at the Chancelry, where everyone has cudgels (no major weapons).
  • Grandle asks us to wait a day while he arranges an appointment, saying it's not easy to make such arrangements quickly. We look around the city, spend the day sight seeing, shopping, and researching.
  • Some party members do research: [1] (to be resolved later)
  • QuinalinToken.PNG Quinalin and MoseToken.PNG Mose go weapon shopping (to be resolved later)
NewDay.jpg
New Day Begins
NewDay.jpg

21-1 Heavenfall

  • Grandle was able to make the appointment.
  • We are supposed to be cleansed which is take off armor, clean up, and put on robes.
  • We wait in an ornate waiting room.
  • Two more people enter, well armed with swords.
  • KimikaToken.PNG Kimika notices that Grandle's sword is the Hammer of the Eight!
  • We sit in pilgrims robes waiting.
  • A woman enters, of middle years and attractive. Wearing simple clothes and a stariron diadim.
  • Marrwyn Collar is her name, Arch-Warden. The party bows and is overall in awe. Except Mose, who isn't really sure what all the fuss is about, as he does not recognize her.
  • We give her the third letter. She is slightly angry and asks if Ralth or Naprid sent it. GermainToken.PNG Germain carefully explains that it is from the Bog Wraiths and we haven't read the letter.
  • It asks her to excommunicate the nation of Odessa and declare Wydmoor to be the true sight of Tragidore.
  • She says she can't do what it asks. And even insinuate the letter is a forgery--- not in Ralth's language but in Ralth's handwriting.
  • She suspects strongly that Naprid wrote it and tells the answer is "Good luck".
  • She calls KimikaToken.PNG Kimika a "little mother" and tells her she's done very well. Also tells her to keep her slow dwarf friend out of trouble.
  • She mentions she does have coffee for them.
  • She talks to AlToken.PNG Al in Elven (a beautiful, lyrical language). They have a brief conversation the party does not understand, which she ends by telling Al "I don't know" in Ubrekti.
  • MoseToken.PNG Mose asks her to help the pilgrims because no one will help them.
  • She won't help the pilgrims because the church can't interfere in wars, by their own laws. (The church cannot take part in wars between Goodly Races) MoseToken.PNG Mose is surprised by this and it eats at him a bit.
  • Grandle brings us coffee.
  • QuinalinToken.PNG Quinalin acquires BAG OF HOLDING, TYPE I filled to the brim with coffee. The 250 lbs of coffee is worth enough to make the bag itself seem like a booby prize.
  • MoseToken.PNG Mose asks to touch the Hammer of the Eight but Grandle says no, and calls him a "loghead" even for asking.
  • With coffee in hand, party heads back to Dadtim to get their things.
  • They get their weapons back and teleport back to Wydmoor immediately rather than stay the night, in order to confront Naprid.
NewDay.jpg
New Day Begins
NewDay.jpg

22-1 Heavenfall

  • The party teleports back to outside Wydmoor Castle. It is night and the drawbridge is up. Al revels at the thought of everyone sleeping outside.
  • GermainToken.PNG Germain calls Naprid via firetalk charm and Naprid asks them not to tell Ralth about the whole affair. Tries to convince Mose to keep quiet.
    • Naprid shows a remorseful and human side, asks party to at least wait until the invasion is repelled if they do decide to snitch.
    • MoseToken.PNG Mose wants to tell Ralth about Naprid's scheme, but agrees not to do so for a little bit if Naprid remains non-shady for a while.
  • Naprid says he'll let the party inside in the morning.
  • In a misguided attempt to annoy Naprid and to help the pilgrims when no one else does, MoseToken.PNG Mose wants to use the remaining cap charges to make food and deliver it to the pilgrims.
  • ( I believe the most effective way of doing this would be to blow all the charges down at Halfman Landing in Wydmoor, then pay to have the food sent down via raft. )
  • ( Not a horrible PR move, either. )

Maps

  • Dadtim Landmark Map
    • 2's are Entry Gates
    • A is Traveler's Temple
    • B is the Bog Wraith's place
    • C is Hadriarch of Dadtim's Estate
    • D is The Spoked Wheel
    • E is Sage's District
    • F is Dwarven Crafts District

Final GM message

Adventure Bonus
+ 1100 
Experience Points
Recipients:
LEToken.PNG LE, MoseToken.PNG Mose, KimikaToken.PNG Kimika, GermainToken.PNG Germain, AlToken.PNG Al, and QuinalinToken.PNG Quinalin
RP Award
+ 55 
Experience Points
Recipients:
KimikaToken.PNG Kimika and MoseToken.PNG Mose



LevelUp.jpg

Level Up
is now
Level 5!