Silverwalkers Quest Notes 2013-05-17

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Last Game

  • We meet  EdrellToken.JPG Edrell in a room with a fireplace. Kathkallen, still tagging along, sits out in the foyer while the rest of the party talks to  EdrellToken.JPG Edrell.
  •  EdrellToken.JPG Edrell talks... and talks, and talks...
    •  EdrellToken.JPG Edrell says he’s carving this little plane out himself, it’s his home.
    • The dark elves are hunting anyone who is half-elven because they are extremely racist and think half-elves are an abomination. Marhargarin is protected by an amulet of non-detection that  EdrellToken.JPG Edrell gave her, and  EdrellToken.JPG Edrell is protected by his little home in the deep ethreal plane. Also, because he’s ridiculously powerful. He says he will make KaleesarynnToken.PNG Kaleesarynn an amulet like Mar’s, but it will take 35 days to do. In the meantime, he’s just been spying on her.
    •  EdrellToken.JPG Edrell also talked about his, KaleesarynnToken.PNG Kaleesarynn’s, and Mar’s mother. She was being used as an exhibit of a carnival called The Dark Carnival. She told  EdrellToken.JPG Edrell that dark shadows attacked the carnival, but The Hand fended them off, and they - presumably, the dark elves - never came back to try again.
    • KaleesarynnToken.PNG Kaleesarynn tells  EdrellToken.JPG Edrell about how Marhargarin offered her the amulet of non-detection, and the party gets to witness a rare moment of  EdrellToken.JPG Edrell completely losing his cool. He clearly cares about Mar, and wants to see her safe. KaleesarynnToken.PNG Kaleesarynn explains that Mar did take the amulet off for a few seconds, but that no one scryed on them in that time.  EdrellToken.JPG Edrell seems to be relieved, but a little worried still. This moment confirms for KaleesarynnToken.PNG Kaleesarynn that he is sincere about wanting to keep her and Mar safe, even if nothing else he says is true.
    • We learn that the Odessans are building a fleet, and  EdrellToken.JPG Edrell believes it’s because they plan to invade Sidhe-Praxen, the homeland of the elves. Hedrifax Kaine wants to kill the Lady of the Mountain and become a god.
    • AlToken.PNG Al is upset that they’re killing a lot of trees to do this, and he’s very skeptical that the Odessan’s plan could succeed.
    • The party now faces a dilemma. Will we stay here for 35 days while  EdrellToken.JPG Edrell makes an amulet for KaleesarynnToken.PNG Kaleesarynn, leaving Odessa unhindered in their plans? Will KaleesarynnToken.PNG Kaleesarynn stay, while the rest of the party deals with Odessa? Will we all leave together to deal with Odessa, and if so, will LEToken.PNG LE agree to let KaleesarynnToken.PNG Kaleesarynn wear the amulet, and we take our chances with LEToken.PNG LE’s hunters finding us, or will LEToken.PNG LE wear her amulet, and we risk being exposed to dark elf attack? Is there another option?
    • AlToken.PNG Al absolutely will not stay here unless physically forced to.
  • http://screencast.com/t/xIbdW3oX5W0p

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New Game

  • KaleesarynnToken.PNG Kaleesarynn has a sudden revelation - escape detection - will allow us to move about without an amulet of nondetection for KaleesarynnToken.PNG Kaleesarynn and without being as vulnerable to scrying.  EdrellToken.JPG Edrell will still work on making the amulet for KaleesarynnToken.PNG Kaleesarynn in the meantime.
NewDay.jpg
New Day Begins
NewDay.jpg
  •  EdrellToken.JPG Edrell says he will give Kathkallen money so he’ll be able to deal with his bee problem with local resources rather than distract the Silverwalkers.
  • The party tries to plan their next steps.
  •  EdrellToken.JPG Edrell convinces the party to go to Odessa and stop the Mad King from trying to become a god.
  • MoseToken.PNG Mose doesn’t want to plan to assassinate him, but recommends capturing him. And later recommends actually just taking him to the church once we have evidence he wanted to become a god.
  • The party agrees to go to Odessa.
  • The party walks through a portal to Odessa... and into a land that is decidedly NOT Odessa. This place is a badlands with a deserted farmhouse.
  • Very strange place. Petrified trees.
  • South we see hills/mountains in the distance, all look barren. Sparse petrified tree that AlToken.PNG Al has never seen before.
  • All of the trees and all of the wood of the house are petrified.
  • We walk up to the house, and have to bash open the door because it’s rusted shut. MoseToken.PNG Mose bashes the door down, and it breaks easily.
  • Inside is an empty room with an actual stone fireplace. There are some rooms that are also empty.
  • In the floor, there is a petrified wooden trap door. Mose smashes his foot through the door and injures himself. It is a grave of a child.
  • LEToken.PNG LE searches the fireplace, which collapses in on itself.
  • QuinalinToken.PNG Quinalin finds 4 gold coins that are very worn down and have a cat head on one side. AlToken.PNG Al says that it’s strangely anthropomorphic.
  • KaleesarynnToken.PNG Kaleesarynn finds some grains that AlToken.PNG Al doesn’t recognize (not even with a natural 20), but thinks these would have grown in a much, much wetter climate.
  • AlToken.PNG Al did some reconnaissance as an air elemental and found out that we’re on one of a string of islands far to the West of Wydmoor, and he’s determined that we can’t get to Wydmoor from where we are.
  • Mat doesn’t know why we’re here. QuinalinToken.PNG Quinalin postulates that maybe when  EdrellToken.JPG Edrell sent us on our way, the dark elves interfered and sent us here instead.
  • The party decides to head toward the edge of the island, where there is more greenery. On the way, we encounter an encampment of 17 ogres, which we decide to ambush and hopefully capture a couple.

Battle Preparation

  • Buffs cast: Bless (KimikaToken.PNG Kimika), Schism (KaleesarynnToken.PNG Kaleesarynn), Blood Claws (for  GrrrllwofrowffgrrToken.PNG Grrrllwofrowffgrr), Mage Armor (LEToken.PNG LE), Divine Favor (MoseToken.PNG Mose)
  • AlToken.PNG Al preparing Obsidian Flow, and that will start the battle - he’s flying above them as an air elemental